Fugue

Fugue
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Dex:   4   Str:   3   Body:    3
Int:   5   Will:  5   Mind:    4
Infl:  3   Aura:  3   Spirit:  4
Initiative: 12  Hero Points:  25

Skills:
Gadgetry: 3
Military Science (Demolitions): 5
Vehicles (Land): 3
Weaponry (Firearms): 3

Advantages: Area Knowledge (Burnside); Connection: Street (Low), Underworld (Low)

Drawbacks: Serious Irrational Attraction to getting revenge

Alter Ego: Vinton Burwell

Motivation: Mercenary
Occupation: Bank Robber
Wealth: 6

Equipment:
SUBSONIC PROJECTOR COSTUME [Body: 4, Mind Probe: 8, Hypnotism: 9, R#3] Bonuses: Mental Powers gain -2 CS Bonus to OV/RV if the target is sleeping, or has neural, cybernetic implants. (-4 CS Bonus for both.); Limitations: Hypnotism only usable to implant false memories in the target.



Source: adapted from Writeups.org
foe of: Batgirl



Ed's Notes: This could be a tough one to run, and the stakes with him will rarely be more than "personal" but he's so cool and creepy that I just couldn't pass him up.


Basically, his suit allows him to dig through a person's memories and to implant false ones. In this way he can find out a person's secrets, benefit from their knowledge, and also GASLIGHT THE LIVING HELL OUT OF THEM, Which is what he did to Batgirl: Figured out she was Barbara Gordon, and then basically MOVED IN with her, implanting false memories of him being an old friend of hers. (In reality he was a small time thug she busted a while back.)

Writeups does note that this could be a hard villain to run in a campaign. And...  it CAN be, but I see him not so much targeting the PC's/Heroes as maybe their friends, co-workers, families, etc...  those AROUND them. He IS a *small time* villain. He's never going to take over the world, but he could be quite a nuisance on a personal level, either in the main game or in a sub-plot. One thing is apparent, to me anyway: You can't just wing it with a guy like this. You need to have a very clear idea of what he plans to do, AND it will really only work if you have PC's that are willing to play along, and roll with it, if they themselves are given false memories. In any case, while certainly challenging, it could be a lot of fun. He could also pair up nicely with a more established psychiatric-style villain like Scarecrow or Hugo Strange.

One other thing... I interpreted his suit VERY differently from Writups. They include a paragraph about why they avoided using Hypnotism as the main power. Something about how it worked in reality, and that not be Occam-legal? Meaning the simplest way to accomplish the effect I guess? Which I find HILARIOUS, that they would have a rule like that, since IMHO Writeups tends to overcomplicate the SHIT out of EVERYTHING. Plus, as I read it, Hypnotism kept striking me as EXACTLY how the suit worked. In game terms, success on the initial role would indicate that the memory had been implanted, and then whenever applicable, or if the PC tried to fight through it, and rid themselves of the false memory, the RAP's of the initial roll would kick in and that subsequent role would indicate if the memory held. The PC would of course have to willing to play ball a bit, as I mentioned before, but to me THAT is the simplest way to do this.

First Appearance: Batgirl #45 (December, 2015)

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