Showing posts with label Martian Manhunter. Show all posts
Showing posts with label Martian Manhunter. Show all posts

Dr. Saul Erdel

Dr. Saul Erdel
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Dex:   2   Str:   2   Body:    2
Int:   8   Will:  6   Mind:    6
Infl:  2   Aura:  3   Spirit:  2
Initiative: 10  Hero Points:  35

Skills:
Gadgetry: 9
Scientist: 9

Advantages: Connections: J'Onn J'Onzz (High), Scientific Community (Low); Genius; Scholar (spatial physics)

Drawbacks: Age (old)

Alter Ego: none
Motivation: Responsibility of Power
Occupation: Scientist
Wealth: 8

Equipment:
MATTER TRANSMITTER [Body: 8, Teleportation: 30, Time Travel: 30, R#: 5]



Source: Atlas of the DC Universe, page 45


  
Ed's Notes: It was one of Dr. Erdel's experiments that brought the Martian Manhunter to Earth. (Um... Hey, Doc? LUCKY HE WAS ONE OF THE GOOD ALIENS, HUH?! JESUS!) I really love when they stat out supporting characters for some of the lesser known heroes. Playing Martina Manhunter (or any of them, really) gives the character more depth and the PC a regularly occurring ally to play off of. (Which leads to more role playing opportunities and a better experience, IMHO.) And this guy's also pretty handy if your campaign just needs a non-villainous, though still somewhat mad-, Scientist type who's brilliant, but at the same time still considered a bit of an eccentric crank by most of his colleagues.

Martian Manhunter

Martian Manhunter 
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Dex:   7   Str:  18   Body:   15
Int:   9   Will:  9   Mind:    8
Infl:  7   Aura:  7   Spirit:  6
Initiative: 30  Hero Points: 145

Powers:
Chameleon: 10
Flight: 15
Invisibility: 10
Invulnerability: 16
Mind Probe: 6
Stretching: 6
Super Breath: 10
Superspeed: 5
Telepathy: 6
Telescopic Vision: 8
X-Ray Vision: 8

Skills:

Scientist: 6
Vehicles: 8
Weaponry: 5

Limitations: Use of  Invisibility stains his concentration: No other powers will function while Invisibility is in effect.


Advantages: Connections: Justice League International (High); Leadership; Lightning Reflexes; Scholar (Mars)


Drawbacks: Minor Irrational Fear of Fire

Alter Ego: J'Onn J'Onzz, John Jones

Motivation: Upholding the Good
Occupation: Private Investigator
Wealth: 4



Source: 3rd Edition Rulebook, page 164; Who's Who 3rd Edition
Also see: 2nd Edition, Dr. Saul Erdel

affiliation(s): Justice League of America



Ed's Notes: For some reason the Who's Who page leaves off his Invulnerability Power. It's in the 3rd Edition Rulebook, so I've included it here.  I would change his connection to:


Advantages: Connection: Justice League of America (High)

And in some comic-book stories, he has been shown to have "Eye Beams."  If you want to induce this power, you can add: 

Powers:
Optic Blast: 12

...and treat it the same as the Energy Blast power. This gives him a good mid-range physical attack option, as his punch (7/18) has a low AV against many, higher-powered opponents. 


First Appearance: Detective Comics #225 (November, 1955)