Showing posts with label Robotman. Show all posts
Showing posts with label Robotman. Show all posts

Robotman II

Robotman II
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Dex:   6   Str:   9   Body:   15
Int:   5   Will:  7   Mind:    6
Infl:  6   Aura:  4   Spirit:  4
Initiative: 23  Hero Points:  65

Powers:
Cling: 2
Radio Communications: 13
Regeneration: 5
Running: 5
Sealed Systems: 11
Thermal Vision: 5

Skills:
Charisma: 6
Gadgetry: 4
Vehicles: 5

Bonuses: Radio Communications can transmit video as well as audio information.

Limitations: Cling only works on mental surfaces; Regeneration will not work if current Body is below 5 AP's. In such a case, he must be repaired as though he were a Gadget.

Advantages: Connection: Doom Patrol (High), Teen Titans (High)

Drawbacks: Miscellaneous: Seems to have a problem keeping his metal body intact. Any time he receives 10 or more RAPs of damage from a single blow, roll on the following table: 

Result 
1-2    Arm knocked off
3-4   Leg knocked off 
5       Head knocked off 
6-10 No effect 

For each arm knocked off, Dex and Str are reduced by 2 APs. If one leg is knocked off, can only move/Run at a rate of 2 APs. If both legs are knocked off, can no longer move at all. If head is knocked off, he immediately drops unconscious. Whenever any limb is removed, he must be repaired as though he were a Gadget in order to recover.

Alter Ego: Clifford Steele
Motivation: Unwanted Power
Occupation: Adventurer, Race Car Driver
Wealth: 8



Source: adapted from 1st 
Edition Doom Patrol Sourcebook, pages 9-10
Affiliation(s): Doom Patrol



Ed's Notes: Even including Cyborg, Cliff Steele might be the closest thing DC has to Marvel's Thing (Ben Grimm.) That whole Drawback was in the notes potion, underneath his entry, in the DP Sourcebook. Since 1st Edition didn't really have "Drawbacks" I just moved it up. I also converted his "Chest Camera" to the newer "Radio Communications" Power, with the Visual Bonus. 


First Appearance: My Greatest Adventure #80 (June, 1963)

Robotman

Robotman
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Dex:   7   Str:   9   Body:   10
Int:   9   Will:  7   Mind:    5
Infl:  4   Aura:  4   Spirit:  6
Initiative: 20  Hero Points:  45

Powers:
Running: 7
Skin Armor: 3
Telescopic Vision: 6

Skills: 
Gadgetry: 10
Scientist: 10

Advantages: Genius; Scholar (robotics)

Drawbacks: Serious Irrational Attraction to restoring his human self

Alter Ego: Dr. Robert Crane / Paul Dennis
Motivation: Unwanted Power
Occupation: Scientist
Wealth: 7

Equipment:
JET PACK [Body: 4, Flight: 9, R#: 4]



Source: World at War Sourcebook, page 64
affiliation(s): All-Star Squadron



Ed's Notes: Like the Human Bomb, another scientist that got stuck into one of his experiments.  This guy would not only make a good "engineer" for any group, but a pretty solid tank as well. Skin Armor is a very cheap power to raise up, carrying none of the limitations of Force Field, yet all the benefits in game terms.  Plus... Scientist? Robotics expert? A PC can pretty much go ANYWHERE with that in term of modifying themselves!  It worth noting that this is the Golden Age Robotman, and NOT the one of Doom Patrol fame, although, I suppose he could be used as a stand in, or a template to create that character.  (At the time of this entry, I have not yet found any stats for the newer, Doom Patrol Robotman character.)