Black Canary

Black Canary II 
________________________________
Dex:   7   Str:   4   Body:    5
Int:   6   Will:  5   Mind:    5
Infl:  6   Aura:  6   Spirit:  5
Initiative: 21  Hero Points:  75

Powers:
Sonic Beam: 10

Skills:
Acrobatics: 5
Artist (Actor): 5
Detective: 6
Martial Artist: 8

Advantages: Area Knowledge (Seattle); Connections: Green Arrow (High), Justice League International (High)

Drawbacks: Secret Identity


Alter Ego: Dinah Laurel Lance

Motivation: Seeking Justice
Occupation: Florist
Wealth: 5

Equipment
Knives (x6) [EV: 3, Body: 6]



Source: Who's Who 3rd Edition

also see: 2nd Edition, Butcher

affiliation(s): Justice League of America



Ed's Notes: Does it make ANY sense, game-wise to give a Character a weapon with an EV below their strength, let alone Throwing Knives, and then NOT give them any Weaponry Skill?!  House Rules, I give her: 


Skills:
Weaponry: 7

Also, I would change her Connection to Justice League of America (High)

First Appearance: Flash Comics #86 (August, 1947)

3 comments:

  1. I see your point. However you are talking about a ranged killing attack vise making a hand to hand attack. I think it is perfectly fine that way. It is just a knife not a sword. Also she is able to do so using the unskilled use rule page 74 of the 3rd edition rpg. she has a Dex of 7. Even with the disadvantage she has a pretty good chance to hit her target especially if its a typical thug or person. I don't think you need to add the Weaponry skill for the above reason.

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  2. TBH I've always had an issue with Canary's Mayfair/ DC Heroes stats. They should be a little higher (especially Martial Arts), in my opinion. It also doesn't reflect reflect other skills, like Vehicles (ie her skill in motorcycles). I would love to see someone try to more accurately capture it.

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  3. Martial arts skill applies to melee weapons iirc.

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