Dex:   7   Str:   9   Body:   12
Int:   9   Will:  8   Mind:    8
Infl: 10   Aura: 12   Spirit:  9
Initiative: 26  Hero Points: 110

Awareness: 9
Density Increase: 8
Dispersal: 16
Energy Absorption: 11
Flame Being: 15
Flame Control: 16
Flame Project: 20
Flash: 15
Flight: 30
Gravity Decrease: 5
Gravity Increase: 5
Growth: 13
Heat Vision: 15
Invulnerability: 14
Matter Manipulation: 18
Regeneration: 10
Sealed Systems: 25
Teleportation: 25

Scientist: 8 

Limitations: Power Restriction: Firestorm can only Teleport to open flames.  Can only fly at a maximum of 15 AP's unless dispersed. Powers have no affect on other elementals.

Advantages: Connections: Firehawk (Low), Vandemeer Institute for Meta-human Studies (Low), Soyuz (Low), Maya (Low), Captain Atom (Low), the Orishas (Low); Scholar (Physics)

Drawbacks: Miscellaneous: Firestorm has sworn not to use his Matter manipulation power due to its destabilizing effects on the environment.

Alter Ego: Martin Stein, (Mikhail Arkadin?)

Motivation: Upholding the Good
Occupation: Earth's Fire Elemental
Wealth: * (see Alter Ego Pages)

Source: Who's Who 3rd Edition

Also see: 2nd Edition

Ed's Notes: This character is just too stupidly overpowered for any player to use and be challenged with.  They way he is written he is FAR more powerful than even Superman: Dispersed and using Energy Blast, he'd have an AV/EV of 20/20 and an OV/RV of 23/28. (Superman's corresponding values are 15/25, 15/18.) And then there's his Growth, his Gravity Powers, Regeneration potentially every phase.  Plus he has NO weaknesses, as Superman does.  This is a good NPC for creating any HARD, DO-NOT-CROSS Lines, but I HATE letting him be used as a PC. And I generally won't allow it.  Just too over-powered.

First Appearance?: Firestorm Vol 2 #85 (May. 1989)

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