Superboy

Superboy
________________________________
Dex:  13   Str:  22   Body:   13
Int:   4   Will:  6   Mind:    5
Infl:  7   Aura:  7   Spirit:  8
Initiative: 34  Hero Points:  50

Powers:
Directional Hearing: 8
Extended hearing: 8
Flight: 17
Heat Vision: 13
Invulnerability: 15
Microscopic Vision: 15
Recall: 16
Sealed Systems: 11
Super Breath: 12
Super hearing: 8
Superspeed: 10
Systematic Antidote: 18
Telescopic Vision: 13
Thermal Vision: 13
X-Ray Vision: 13

Advantages:  Connections: Newsboy Legion (High); Galaxy Broadcasting (Low); Popularity

Drawbacks: Age (young); Innocent; Public Identity; Miscellaneous: Superboy has total amnesia


Alter Ego: None

Motivation: Thrill of Adventure
Occupation: Hero
Wealth: 5

Equipment:
Headset [Body: 1, Radio Communication: 5, R#: 2]


 
Source: 3rd Edition Rulebook, page 171

 
 
Ed's Notes: This is the Cadmus cloned version.  I guess Cadmus cured his Kryptonite and Magic vulnerabilities?  Hmmm... That doesn't sound kosher to me. If you want to keep the Superman weaknesses, they are:

Drawbacks: Fatal (and Loss) Vulnerability: Kryptonite, Range of 2 AP's; Loss Vulnerability: Magic, Range of 0 AP's; Loss Vulnerability: Lack of yellow Sun Radiation, Range of 0 AP's (Note: All Loss Vulnerabilities affect all Attributes and Powers); 

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