Superboy

Superboy
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Dex:  13   Str:  22   Body:   13
Int:   4   Will:  6   Mind:    5
Infl:  7   Aura:  7   Spirit:  8
Initiative: 34  Hero Points:  50

Powers:
Directional Hearing: 8
Extended hearing: 8
Flight: 17
Heat Vision: 13
Invulnerability: 15
Microscopic Vision: 15
Recall: 16
Sealed Systems: 11
Super Breath: 12
Super hearing: 8
Superspeed: 10
Systematic Antidote: 18
Telescopic Vision: 13
Thermal Vision: 13
X-Ray Vision: 13

Advantages:  Connections: Newsboy Legion (High); Galaxy Broadcasting (Low); Popularity

Drawbacks: Age (young); Innocent; Public Identity; Miscellaneous: Superboy has total amnesia


Alter Ego: None

Motivation: Thrill of Adventure
Occupation: Hero
Wealth: 5

Equipment:
Headset [Body: 1, Radio Communication: 5, R#: 2]


 
Source: 3rd Edition Rulebook, page 171

 
 
Ed's Notes: This is the Cadmus cloned version.  I guess Cadmus cured his Kryptonite and Magic vulnerabilities?  Hmmm... That doesn't sound kosher to me. If you want to keep the Superman weaknesses, they are:

Drawbacks: Fatal (and Loss) Vulnerability: Kryptonite, Range of 2 AP's; Loss Vulnerability: Magic, Range of 0 AP's; Loss Vulnerability: Lack of yellow Sun Radiation, Range of 0 AP's (Note: All Loss Vulnerabilities affect all Attributes and Powers); 

2 comments:

  1. Actually, this version never existed, it was based on an assumption made when the 3rd edition was put out that this version really was a clone of Superman...which he was not. This version, between Reign of the Superman and Zero Hour only had Tactile Telekinesis. He did not start maturing into something more like this until much later.

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  2. Superboy from Reign of the Supermen was a clone combining Superman's and Lex Luthor's DNA since Cadmus Labs couldn't clone strictly Kryptonian DNA. But we wouldn't find this out for a while.

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