Mitch Hoberman

Mitch Hoberman
________________________________
Dex:   4   Str:   3   Body:    4
Int:   6   Will:  5   Mind:    5
Infl:  4   Aura:  4   Spirit:  5
Initiative: 14  Hero Points:  30

Skills:
Artist (Sculptor): 3
Gadgetry: 4
Vehicles: 3
Weaponry: 4

Advantages: Connections: Motion Picture Industry (Low), Secret Six (High); Scholar (special effects)

Drawbacks: Minor Physical Restriction: Suffers from rheumatoid arthritis

Alter Ego: None
Motivation: Seeking Justice
Occupation: Government Agent
Wealth: 5

Equipment:
CYBERNETIC GLOVES [Body: 4, Superspeed: 1] Limitation: Superspeed only applies to tasks which involve the used of his hands. The Gloves block the effects of the rheumatoid arthritis.

Submachine Gun [Body: 4, AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]




Source: Who's Who, 3rd Edition



Ed's Notes: The Who's Who neglected to give (all of) the(ir) machine gun(s) a body score. So I used the 3rd Edition Rulebook's entry to grant a Body: 4.  The version of the team represented in the 3rd Edition is a bit of an odd one: all are disabled in some way. But rather than do the "turn the disability into an advantage" trope, DC went with "cyborg improvements." Not sure if that counts as decent inclusion or not. *shrug*

No comments:

Post a Comment