Nemesis
________________________________Initiative: 26 Hero Points: 65
Skills: *linked
Acrobatics: 7*
Artist (Actor): 6*
Charisma: 6*
Martial Artist: 7*
Military Science: 9*
Thief: 7*
Vehicles: 7*
Weaponry: 7*
Advantages: Connections: Suicide Squad (High), U.S. Intelligence (Low); Connoisseur; Intensive Training; Lightning Reflexes; Scholar (Disguise)
Alter Ego: Thomas Tresser
Motivation: Seeking Justice
Occupation: Secret Agent
Wealth: 6
Equipment:
Concussion Gun [Body: 3, EV: 7, Super Breath: 5, R#: 3]
Quick-Change Masks [Body: 1, Chameleon: 10] Masks are made of latex that applies quickly (4 AP's) and can be dissolved instantly with a special gas.
Tranquilizer Gun [Body: 4, EV: 4, Poison Touch: 6, R#: 2]
Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 55; Batman Role Playing Game, page 136
Ed's Notes: A bad-ass normal with so potent guns and a gift for infiltration. This would be a very interesting character to play in the right scenario. The Batman RPG leaves off his Acrobatics Skill and Intensive Training Advantages. It also gives his the Guilt Drawback and an "Irrational Attraction" to disguise.
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