Doctor Bedlam

Doctor Bedlam
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Dex:   -   Str:   -   Body:    -
Int:  12   Will:  6   Mind:    7
Infl:  7   Aura:  6   Spirit:  7
Initiative: 19  Hero Points:  65

Powers:
Aura of Fear: 7

Self Link (Spirit Travel): 9
Invisibility: 15

Skills:
Gadgetry: 15
Scientist: 13

Advantages: Connections: Apokolips (High); Genius; Scholar (Fear)

Drawbacks: Miscellaneous: Has no real physical form

Alter Ego: None

Motivation: Psychopath
Occupation: Servant of Darkseid
Wealth: n/a

Equipment:
ANIMATES [Dex: 7, Str: 7, Body: 7, Int: 2, Will: 2, Mind: 2] Can mentally control up to 6 at a time, and possess one, giving himself a temporary corporeal form.  Once possessed the Animate instantly resembles Bedlam's former appearance.

Paranoid Pill [Fog: 25, Broadcast Empath: 8] The gas released by the pill attacks everyone it touches with Broadcast Empath, causing the targets to become overcome by paranoia, fear and hatred.



Source: Who's Who, 3rd Edition; Apokolips Sourcebook, page 15



Ed's Notes:  Question: If he is possessing an Animate, and now has a Dex of 7, does his initiative increase to 26? I feel like it should.

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