Doctor Fate I________________________________
Dex: 7 Str: 11 Body: 10
Int: 9 Will: 6 Mind: 7
Infl: 7 Aura: 8 Spirit: 8
Initiative:23/36 Hero Points:150
Powers: *Mystic Linked
Advantages: Connections: Earth's Mystical Community (High), Infinity Inc. (High), Justice League of America (High), Justice Society of America (High), Lords of Order (High); Insta-Change; Iron Nerves; Scholar (Archaeology)
Drawbacks: Married; Secret Identity
Alter Ego: Kent Nelson
Motivation: Seeking Justice
Helmet of Nabu [Body: 10, Int: 13, Will: 18, Mind: 14, Infl: 16, Aura: 22, Spirit: 22, Awareness: 12, Magic Sense: 12, Sorcery: 40] Drawback: Miscellaneous: While wearing the helmet, the user is possessed by the spirit of Nabu. Anyone with a Spirit of less than 6 who dons the helmet is instantly driven mad.
Source: Who's Who, 3rd Edition; World at War Sourcebook, page 48; Magic Sourcebook, page 55
foes: Ian Karkull
Ed's Notes: The original Doctor Fate is one of the most badass beings on earth and in the DCU. So much so, that playing him would not make for much of a challenge against anything short of a god-like antagonist. Later incarnations are nerfed enough that they make a slightly better kit for a PC, but this guy here is the real deal. And... DAMN.
2nd Edition sources rate his Str as 4, which makes a lot of sense, seeing as how he isn't likely to "punch" very often, and can use Magic more effectively for any heavy lifting anyway.
WaW Sourcebook omits the JLA and Infiniti Inc. Connections (naturally, since it takes place in the 1940's!) and includes the Equipment:
Amulet of Nabu [Body: 10] Miscellaneous Drawbacks: Without the Amulet, the Helmet's Sorcery Power is lowered to 30 AP's.
...This is... OK. Kinda cool, even. Maybe. But I really can't see it coming up in game play often enough, nor making enough of a difference if it did, to make it worth including here.
What SHOULD be included is Connection: All-Star Squadron (High).
Oh, and... Sweet Alex Ross picture. Haven't used one in a while. :)