Dex:   5   Str:   4   Body:    7
Int:   2   Will:  2   Mind:    3
Infl:  3   Aura:  2   Spirit:  3
Initiative: 10  Hero Points:  30

Chameleon: 10
Fiight: 15
Force Field: 10
Invisibility: 10
Mental Blast: 15

Advantage: Connection: Superman (Low)

Alter Ego: Lana Lang, Supergirl, Clark Kent
Motivation: Unwanted Power
Occupation: n/a
Wealth: 0

Source: Superman: Man of Steel Sourcebbok, page 51

Ed's Notes: In the comics, it seemed to me like she had more power than this. Either more Str or Telekinesis or something. And even if I'm misinterpreting something, some version of her should have:

Advantage: Connection: Lex Luthor II (High) least for a time.

I've never been a fan of this version of "Supergirl." Though it was interesting how Lex Luthor "II" manipulated her.  (And got pretty exciting at the end when she figured it out!)


  1. Matrix did have Psychokinesis, she used it on several occasions such as to push a car falling off a bridge back on and to catch bullets and throw them back. She also used it to amplify her strength when fighting Doomsday.

  2. There was a pre-Crisis version of Supergirl that reminds me of this Matrix version. The idea was Kara had some DNA samples taken that were later made into six 6-inch tall Supergirls. After one appearance they weren't heard from again for years, but then a 'copycat' Supergirl appeared shortly before the Crisis who eventually was discovered to be the six minis merged into one body and expanded in size, and believing itself to be the 'real' Supergirl. She eventually died heroically and her power levels were never really defined, except that they were lower than the original's.

    In my mind she had a kind of 'reverse Density' power at 8 or 9 APs that reduced Supergirl's Body and Strength and some of her powers (Invulnerability, for example) by that number, but left most of her the same as the original. The 30 Hero Points you gave to Matrix seem about right. No Skills. Her only Advantages are Lightning Reflexes and Sharp Eye.

    As Disadvantages she has the same three Fatal and Loss Vulnerabilities as Supergirl (Kryptonite, Magic, Yellow Solar Radiation), but not Secret Identity. Since her only 'identity' is as Supergirl, I call that a Catastrophic Irrational Attraction to the belief that she is the real Supergirl, rather than a Public Identity (since virtually nobody else shares her belief, except transitorily). I also give her a generic Miscellaneous Drawback to cover the fact that she's only a year or so old (so Young), but doesn't look it; has a kind of Innocence (in that she has very little experience of the world); has frequent wardrobe malfunctions (her Supergirl costume comes from a costume shop, and she often has to do her heroing in a trenchcoat because she can't afford to replace the costume); is virtually a homeless person (Wealth 0); and only has the same knowledge of Supergirl that the general public has.

    Her Occupation would be Supergirl imitator; Alter Ego none; and motivation is Upholding the Good.

    All-in-all this is a GREAT character for players who really love the roleplaying aspect of superhero gaming.

    1. Flogging a dead horse here, but a more realistic reduction in Body/Strength/Invulnerability would be 10.