Doctor Occult

Doctor Occult
Dex:   6   Str:   4   Body:    5
Int:   8   Will:  7   Mind:    8
Infl:  9   Aura: 10   Spirit:  9
Initiative: 23  Hero Points:  85

Powers: *Mystic Linked
Dimension Travel: 7
Hypnotism: 14
Spirit Travel: 10
Telekinesis: 3*


Detective: 11
Occultist: 11

Bonuses: Occult's physical body accompanies him when he uses Spirit Travel; Spirit Travel is Usable On Others, but Occult must maintain physical contact with any person who accompanies him.

Advantages: Area Knowledge (Astral; Plane, Citadel of the Seven, Faerie Realm); Connections: Earth's Mystical Community (High), the Seven (High); Genius; Iron Nerves; Magic Background; Scholar (Cults, Demonology, History); Sharp Eye

Drawbacks: Magician's Code; Miscellaneous: Doctor Occult and Rose Psychic are alternate identities for the same being. They switch places according to some as-yet unknown criteria and retain only a general impression of their actions as the other. 

Alter Ego: Richard Occult, Rose Psychic
Motivation: Responsibility of Power
Occupation: Paranormal Investigator
Wealth: 5

Symbol of the Seven [Body: 17, Aura of Fear: 16, Exorcism: 16, Mystic Link (Reflection/Deflection): 7, Magic Shield: 6] Limitation: Aura of Fear only works against demons and similar creatures of evil.

Source: Magic Sourcebook, pages 65-66

also see: 2nd Edition/Golden Age

Ed's Notes: Oh, FUCK John Constantine and Mister E... THIS is the guy. This is the member of the Trenchcoat Brigade that I'D want to play!

BTW... Did you know that he predated Superman? D-O is the oldest surviving DC Character!

First Appearance: New Fun Comics #6 (October, 1935)

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