J.A.K.E. (G.I. Robot)

J.A.K.E. (G.I. Robot)
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Dex:   7    Str:   7  Body:   11
Int:   7    Will:  6  Mind:    5
Infl:  4    Aura:  2  Spirit:  9
Initiative: 18  Hero Points:  50

Powers:
Detect (Land Mines): 4
Flame Project:8
Radar Sense: 12
Sealed Systems: 18
Swimming: 6
Ultra Vision: 8

Skills:
Gadgetry: 7
Military Science: 9
Weaponry: 9

Advantages: Buddy (Sgt. Coker); Connection: U.S. Armed Forces (Pacific Theater/Low); Pet (Cap)

Drawbacks: Miscellaneous: Is a robot. Although quite sophisticated, he is still unable to feel most human emotions and does not quite understand humanity. Furthermore, is not entitled to Recovery Checks. Instead, he must repair himself like a Gadget (per 2nd Edition Rule Manual, page 36.) He may use Last Ditch Defense.

Alter Ego: Jungle Automatic Killer - Experimental
Motivation: Responsibility of Power
Occupation: Robotic Soldier
Wealth: n/a

Equipment:
FINGERTIP WEAPONRY [EV: 9, Ammo: 12, Range: 9, R#: 3] Note: Can shoot machine gun bullets, anti-aircraft shells or tiny torpedoes from his fingers. Each weapon has the same stats.

BOOT JETS [Flight: 9, R#: 4]



Source: World at War Sourcebook, page 103




Ed's Notes: In a Golden Age / WWII setting, I can see this guy being pretty cheesy and cartoony, but in a more gritty / Vietnam-era setting? Shit. Could be downright terrifying

Another one of these 2nd Ed.  entries that lists a "Buddy," but then doesn't stat them out.

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