Typical Sindromedan Humanoid________________________________
Int: 6 Will: 5 Mind: 6
Infl: 2 Aura: 2 Spirit: 2
Initiative: 10 Hero Points: 20
d10 Mental Powers
Drawbacks: Miscellaneous: Sindromedan Humanoids have been affected by a spore infestation known as the Fluxsweep, which gives them their Mental Powers, but causes them to be evil.
Alter Ego: varies
Motivation: vaious Villainous Motivations
Source: Atlas of the DC Universe, page 134
Ed's Notes: Interesting idea. There are 88 Mental Powers listed in the 3rd Edition Rulebook. And I could DEFINITELY see a lot of possibilities for illegal black markets for Fluxsweep. NPC's that are normally pushovers could take their own product and randomly become formidable. PC's may even be tempted to experiment with it. I know that's not really the point of this race, but that's what I see.
Sindromeda is part of the Vegan System.
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