Dex: 6 Str: 3 Body: 12/5
Int: 11 Will: 16 Mind: 15
Infl: 4 Aura: 3 Spirit: 9
Initiative: 21 Hero Points: 60
Limitations: Miscellaneous: Hypnotism only affects those in his direct line of sight.
Advantages: Connections: Dark Circle (High), Legion of Super-Heroes (Low); Expansive Headquarters; Leadership; Popularity (on New Earth only)
Alter Ego: Vidar
Motivation: Power Lust
Occupation: Would-be Conqueror
Hypno-Gem [Body: 12, Spirit: 12, Control: 16, Hypnotism: 10] Bonus: The Powers of the Gem are considered Mystical in nature.
POWER RING [Body: 16, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 16, Invulnerability: 18, Life Sense: 40, Omni-Power: 8, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Limitations: Life Sense can only detect other Green Lanterns. Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated. Ring is useless against anything colored yellow. Ring must be recharged every 24 hours using the Power battery. The Ring's Body is only 6 when not being worn.
Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#: 2] Limitations: Power Battery can only be used to charge the user Ring for 24 hours. Invisibility only works on Battery, functions per user's will.
Source: Who's Who, 3rd Edition; 2995 Legion of Superheroes Sourcebook, page 117
foe of: Legion of Superheores
Ed's Notes: So... He's kind of a decent mentalist, kind on an ordinary guy with a really cool toy... But he has a GREEN LANTERN'S POWER RING. And... Apparently he can just... keep it? After he went evil?! The Guardians don't care? That's... odd.