White Witch

White Witch
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Dex:   5   Str:   3   Body:    3
Int:   9   Will:  7   Mind:    6
Infl: 10   Aura: 11   Spirit: 14
Initiative: 24  Hero Points: 100

Powers:
Awareness: 10
Magic Sense: 10
Sorcery: 20

Skills:
Occultist: 10

Limitations: Minor Power Burnout on Sorcery: Mysa must make a Burnout roll before she uses her Sorcery Power. If the 2d10 Roll is equal to or less than 8 then her Sorcery Power fails and she must resort to her Occultist (Ritual Magic) Skill instead. The normal rules regarding Power Burnout apply to any Dice Power mimicked by her Sorcery as well.

Advantages: Attractive; Connections: Legion of Superheroes (High)

Drawbacks: Innocent; Married (still considers herself married to Mordu); Uncertainty

Alter Ego: Mysa Nal
Motivation: Upholding the Good
Occupation: Legionnaire
Wealth: 6



Source: 3rd Edition Who's Who; 2995 Legion of Superheroes Sourcebook, page 55

also see: Black Witch



Ed's Notes: Can't say much about this one. It seems odd that we still have MAGIC in a futuristic setting, but that could make this character interesting to play in that context. Note to self: I need to go back and write up Mordu's 30th Century version, now that I'm doing the LoS.



First Appearance: Adventure Comics #350 (November, 1966)

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