Invulnerability

Invulnerability
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Class:     Physical    Link:        Body
Range:     Self        Type:        Dice
Base Cost: 5           Factor Cost: 7     

Description: A Character with this Power is very difficult to kill (although it does not make them any harder to injure; for this effect use the Skin Armor Power.) When such a has suffered damage from Physical Attacks which would cause them to die under normal circumstances (the Character is reduced to negative AP's of Body,) they make an action check using the current Body AP's (absolute value) as OV/RV's and the AP's of Invulnerability as AV/EV's. RAP's from this roll equal the number of Body points the Character regains.

A side effect of this Power is its ability to extend to life of a Character. It allows a check even if the Character dies of natural causes or disease. The actual impact of this Power on the life span of Player Characters is up to the GM's discretion.

This Power may be purchased with special +1 Factor Cost Bonuses for each of the following: the Power counteracts Mental damage, and the Power counteracts Mystical damage.

Superman has this Power.



Source: 3rd Edition Rulebook, page 47

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