Flame Being

Flame Being
Class:     Physical    Link:        Str
Range:     Self        Type:        Auto
Base Cost: 10          Factor Cost: 6     

Description: Flame Being allows a Character to create and cover themselves with a sheet of fire while sustaining no damage. This flame covering will continue to burn for as long as the Character with Flame Being desires (through the expenditure of of an automatic Action each successive phase) or until they fall unconscious. 

Any fire- or heat-based attack against a Character with an active Flame Being Power is made with the Character's AP's of the Power added to their RV. Conversely, the Character's RV receives a -2 Column Shift penalty against ice or cold-based attacks.

Additionally, anyone touched by (or touching) a Character with an activated Flame Being Power (including combat made in hand-to-hand combat) incurs a Physical Attack with AV/EV's equal to the AP's of Flame Being; this special attack form does not count as Action for the Flame being Character. The AP's of Flame Being may also be substituted for a Character's Str as the EV of any hand-to-hand attacks.

Fire of Justice League America has this Power.

Source: 3rd Edition Rulebook, page 45

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