Class: Skill Link: Infl*
Range: Self Type: Dice
Base Cost: 20 Factor Cost: 6
Description: Charisma has three Subskills: Interrogation, Intimidation and Persuasion. The use of Charisma is often a struggle of Mental or Mystical strength made between Characters.
A Character with Charisma can use their AP's of the Skill as both the AV and the EV for all Character Interaction attempts in place of the usual Infl/Aura. To use Charisma in this manner, a Character must possess the appropriate Charismatic Subskill which corresponds the the type of Character Interaction which is being attempted (see page 109.)
Source: 3rd Edition Rulebook, page 76
Ed's Notes: Persuasion attempts are also modified according to the following table, based on how the target feels about the Character making the attempt (Source: 3rd Edition Rulebook, page 110):
Attitude Adjustment Table
Attitude OV & RV Column Shifts
Personal Vendetta +7
I feel like a similar table should be used for Interrogation Attempts (otherwise game-breaking level of information could be obtained with one half-way decent role) but Mayfair did not.