Charisma

Charisma
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Class:     Skill       Link:        Infl*
Range:     Self        Type:        Dice
Base Cost: 20          Factor Cost: 6     

Description: Charisma has three Subskills: Interrogation, Intimidation and Persuasion. The use of Charisma is often a struggle of Mental or Mystical strength made between Characters.

A Character with Charisma can use their AP's of the Skill as both the AV and the EV for all Character Interaction attempts in place of the usual Infl/Aura. To use Charisma in this manner, a Character must possess the appropriate Charismatic Subskill which corresponds the the type of Character Interaction which is being attempted (see page 109.)



Source: 3rd Edition Rulebook, page 76




Ed's Notes: Persuasion attempts are also modified according to the following table, based on how the target feels about the Character making the attempt (Source: 3rd Edition Rulebook, page 110):

Attitude Adjustment Table

Attitude                         OV & RV Column Shifts 
Awestruck/Enamored   -2
Friendly                            -1
Neutral                              0
Suspicious                        +1
Hostile                              +3
Opposed                           +5
Personal Vendetta          +7

I feel like a similar table should be used for Interrogation Attempts (otherwise game-breaking level of information could be obtained with one half-way decent role) but Mayfair did not.

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