Dial "H" for Hero
Dex: 4 Str: 2 Body: 3
Int: 6 Will: 6 Mind: 3
Infl: 4 Aura: 3 Spirit: 3
Initiative: 14 Hero Points: 50
Advantages: Genius; Iron Nerves; Luck; Scholar
Alter Ego: Robby Reed
Motivation: Thrill of Adventure, later Responsibility of Power
H-Dial [Body 15, Omni-Power: 20] Powers are totally random (based on the Hero he becomes) so no Hero Point Fee is required. Changes every hour. Deactivated when he dial's "O-R-E-H."
None listed for Robby Reed in 3rd Edition, but see Dial "H" for Hero II's page for some newer examples, for reference.
Source: Who's Who, 3rd Edition; Atlas of the DC Universe, page 40
Ed's Notes: This kid should get together with Crazy Jane. Lol. Also, check this out. Apparently Plastic Man (who's an actual DC Hero) was one of Robby's forms:
Not surprisingly, so of those are better than others. Maybe a randomization table is needed? Otherwise, forms at GM's discretion according to what the plot needs? (Or comic relief? Lol) Also, to make this work, I THINK the H-Dial needs the same bonus as Crazy Jane's Omni-Power:
Bonus: Omni-Power can be used to boost Attributes.
2nd Edition's H-Dial worked slightly differently. Here is the full description, from the ADCU:
H-Dial [Body: 15, Mystic Link (Omni-Power): 15] Note: The H-Dial's Omni-Power can only be used to transform its user into a super-powered Character generated using 450 Hero Points, according to the rules on page 3 to 10 of the (2nd Edition) Characters Handbook, upon dialing H-E-R-O. The resulting hero will exist until he dials O-R-E-H on the dial. The here retains the user memories, AP's of Wealth, Motivation and Advantages (not calculated into the heroic Character's generation). Drawbacks: Miscellaneous: If the user dials something other than H-E-R-O, it is up to the GM to determine the results. Reed once dialed S-P-L-I-T and was divided into two entities, a heroic being known as the Wizard, and an evil creature called the Master.