Dial "H" for Hero II
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Dex: 3 Str: 2 Body: 2
Int: 3 Will: 4 Mind: 4
Infl: 3 Aura: 2 Spirit: 3
Initiative: 9 Hero Points: 50
Powers:
Omni-Power: 20
Advantages: Connections: New Titans (Low), Titans West (High), Fairfax Police Dept. (Low)
Drawbacks: Guilt; Secret Identity
Alter Ego: Christopher King
Motivation: Upholding the Good
Occupation: Hero
Wealth: 3
Sample Heroes:
Alchemiss [Air Control: 5, Earth Control: 5, Flame Control: 5, Water Control: 5]
Aniwoman [Animate Objects: 12]
Brimstone [Flame Project: 8]
Color Commando [Energy Blast 10]
Composite Man [Split: 20]
Enlarger Man [Growth: 10] Bonus: Range, usable on others
Hasty Pudding [Running: 11]
Rubberneck [Stretching: 5]
Scylla [Extra Limb (x6): 6, Energy Blast: 8]
Mr. Thin [Stretching: 7, Two-Dimensional: 4]
Thumbelina [Shrinking: 12]
The Weaver [Force Manipulation: 10]
Zeep the Bouncing Sponge [Jumping: 3]
Source: Who's Who, 3rd Edition
Rogues: Dial "H" for Hero III
also see: Dial "H" for Hero I; Year One
Ed's Notes: Apparently he used his H-Dial so much the powers just rubbed off on him. This lot should get together with Crazy Jane. Not surprisingly, some of those forms are a lot better than others. Maybe a randomization table is needed? Otherwise, forms at GM's discretion according to what the plot needs? (Or comic relief? Lol) Also, to make this work, I THINK Dial "H" II needs the same bonus as Crazy Jane's Omni-Power:
Bonus: Omni-Power can be used to boost Attributes.
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