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Dex: 12 Str: 4 Body: 8
Int: 5 Will: 6 Mind: 5
Infl: 6 Aura: 5 Spirit: 5
Initiative: 23 Hero Points: 70
Powers:
Danger Sense: 6
Chameleon: 6
Stretching: 8
Skills:
Detective: 6
Gadgetry: 4
Limitation: Chameleon does not duplicate clothing.
Advantages: Connections: Justice League International (High); Sharp Eye
Drawbacks: Married; Public Identity; Loss Vulnerability: Must drink Gingold once a week (18 AP's of time) or he loses his Stretching and Chameleon Powers and his Dex/Body drop to 4/4.
Alter Ego: Ralph Dibny
Motivation: Thrill of Adventure
Occupation: Detective
Wealth: 5
Equipement:
JLI Signal Device [Body: 4, Telepathy: 25] Limitation: Telepathy represents range of signal.
Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, pages 45-46; Justice League Sourcebook, pages 22-23
Ed's Notes: Not sure why the Who's Who gave him a JLI Signal Device and basically no one else, but whatev. BTW... Stretching is a dumb power. Sorry, it's right above Shrinking and just below Aquaman's Aquatic Telepathy. Lol. 2nd Edition omits his Chameleon Power.
On the Stretching power... I don't want to weigh in on its utility one way or another, but it sure is visually arresting when depicted in a comic book format.
ReplyDeleteYou know... It really is one of those Powers that looks great in movies and on TV (and in comics) would be GREAT in "Real Life," but it really doesn't translate very well into GAME PLAY. Maybe in the hands of a really creative PC...? (And a somewhat liberal GM? Lol)
DeleteStrange they don't mention his quirk of his nose twitching, signalling his Danger Sense.
ReplyDelete