Showing posts with label Justice League. Show all posts
Showing posts with label Justice League. Show all posts

Shatterfist

Shatterfist
________________________________
Dex:   8   Str:   5   Body:    6
Int:   5   Will:  5   Mind:    5
Infl:  5   Aura:  5   Spirit:  5
Initiative: 22  Hero Points:  45

Powers:
Disintegration: 12

Skills:
Martial Artist: 8

Advantages: Iron Nerves; Lightning Reflexes

Alter Ego: Unknown
Motivation: Power Lust
Occupation: former Monk
Wealth: 3



Source: 2nd Edition World in the Balance Module, page 24
foe of: Justice League
affiliation(s): CadreInjustice Gang International



Ed's Notes: No thanks. I have no interest in fist-fighting a guy who's fists glow with Kirby Bubbles! He should probably at have: 

Advantage: Connection: Cadre (High)

First Appearance: Justice League of America #234 (January, 1985)








Brain Storm

Brain Storm
________________________________
Dex:   4   Str:   3   Body:    3
Int:   8   Will:  6   Mind:    6
Infl:  6   Aura:  5   Spirit:  5
Initiative: 18  Hero Points:  50

Skills:
Gadgetry: 9
Scientist: 7

Advantages: Genius

Alter Ego: Axel Storm
Motivation: Power Lust
Occupation: Scientist
Wealth: 4

Equipment:

STAR HELMET [Body: 4, Animate Objects: 6, Control: 9, Force Manipulation: 10, Mental Blast: 7, Teleportation: 20]



Source: 2nd Edition World in the Balance Module, page 22

foe of: Justice League
affiliation: Injustice Gang International



Ed's Notes: Can we give the original Brain Storm the award for most goofily dressed villain in all of comics?












First Appearance: Justice League of America #32 (December, 1964)


Justice League Dark

The following Characters have at one point or another been associated with the Justice League Dark:

Batman
Black Orchid
Deadman
Detective Chimp
Doctor Mist
Frankenstein
I... Vampire
Jason BloodEtrigan
John Constantine
Kirk Langstrom / Man-Bat
Madame Xanadu
Mindwarp
Nightmare Nurse
Pandora
Phantom Stranger
Princess Amaya of House Amethyst
Shade, the Changing Man 
Swamp Thing
Timothy Hunter
Wonder Woman
Zatanna
Zauriel







Ed's Notes: Correct me if I'm wrong, but I find it odd that, in spite of other media using at least some of them, the comics seemingly have yet included Doctor FateDoctor Occult, Jim Corrigan (Spectre), Kid Eternity, Mister E, Sargon or Zatara on the team at some point. (I guess Death and Sandman would be too powerful, but, come on... the Phantom Stranger?!)

Typical Rocket Red

Typical Rocket Red
________________________________
Dex:   6   Str:   5   Body:    5
Int:   4   Will:  5   Mind:    4
Infl:  3   Aura:  3   Spirit:  3
Initiative: 13  Hero Points:  40

Skills:
Gadgetry: 4
Military Science: 4
Weaponry: 5

Advantages: Connections: Russia (High)

Alter Ego: varies
Motivation: Responsibility of Power
Occupation: Soldiers
Wealth: 4

Equipment:
ROCKET RED BATTLESUIT [Str: 6, Body: 9, Energy Blast: 10, Flight: 12, Radar Sense: 10, Super Hearing: 12, Super Ventriloquism (radio): 15, Telepathy: 1, R#: 2] Limitations: Telepathy only usable on computers and electronic devices




Source: Atlas of the DC Universe, page 102



Ed's Notes: This is not the Rocket Red, Dmitri Pushkin, but rather his compatriots in the Rocket Red Brigade. The suit is statted out slightly differently, but the two version are basically compatible. Dmitri's is a little stronger, Str: 8, but otherwise they are the same. (And Dmitri also has the Apokolips Battlesuit, which is WAY more powerful.)

Amazing Bruce

Amazing Bruce
________________________________
Dex:   2    Str:   2  Body:    2
Int:   2    Will:  2  Mind:    2
Infl:  2    Aura:  2  Spirit:  2
Initiative:  6  Hero Points:  15

Skills:
Gadgetry: 4

Advantages: Connection: Major Disaster (High)

Alter Ego: Bruce (last name unrevealed)
Motivation: Mercenary
Occupation: Mascot
Wealth: 2



Justice League Sourcebook, page 101
foe of: Justice League International
affiliation: Injustice League



Ed's Notes: Yeah... The Amazing Bruce is... a man. Just a dude. A normal, random, average, everyday GUY.  He was Major Disasters cellmate and that somehow makes his worth including on arguably the worst super-villain team of all time.

Multi-Man

Multi-Man
________________________________
Dex:   6    Str:   4  Body:    5
Int:   7    Will:  5  Mind:    5
Infl:  4    Aura:  3  Spirit:  4
Initiative: 17  Hero Points:  45

Powers:
Shape Change: 16
Telepathy: 10
Self-Manipulation: 6

Skills:
Gadgetry: 10
Scientist: 10

Alter Ego: Duncan Pramble
Motivation: Mercenary
Occupation: Archaeologist
Wealth: 4



Justice League Sourcebook, pages 100-101
foe of: Challengers of the UnknownJustice League International
affiliation: Injustice League



Ed's Notes: Next to Major Disaster, the only member of the Injustice League who worth a shit. Imagine if Plastic Man and Beast had a kid who took to a life crime. As a solo villain, more than a challenge for the Challengers.

Queen Bee II

Queen Bee II
________________________________
Dex:   3   Str:   3   Body:    3
Int:  12   Will:  9   Mind:    7
Infl:  9   Aura:  8   Spirit:  6
Initiative: 24  Hero Points:  65

Powers:
Hypnotism: 12

Skills:
Charisma: 9
Gadgetry: 5
Scientist: 6

Limitations: Miscellaneous: Hypnotism Power takes approximately two hours to use and the victim must be relatively helpless during this time period.

Advantages: Attractive; Area Knowledge (Bialya); Connection: Middle Eastern Governments (High); Scholar (brainwashing, interrogation)

Alter Ego: Unkonw
Motivation: Power Lust
Occupation: Queen
Wealth: 14



Source: Justice League Sourcebook, pages 97

foe of: Justice League



Ed's Notes: She killed and took over from Rumaan Harjavti.  Didn't realize Bialya was such an important, strategic stepping stone to world domination.

Rumaan Harjavti

Rumaan Harjavti
________________________________
Dex:   2   Str:   2   Body:    2
Int:   8   Will:  4   Mind:    4
Infl:  6   Aura:  6   Spirit:  4
Initiative: 27  Hero Points:  35

Skills:
Charisma (Persuasion): 8
Military Science: 5

Advantages: Area Knowledge (Bialya); Connection: Middle Eastern Governments (High); Gift of Gab; Leadership

Drawbacks: Unluck

Alter Ego: None
Motivation: Power Lust
Occupation: Dictator
Wealth: 14


Source: Justice League Sourcebook, page 96
foe of: Justice League International



Ed's Notes: Seems racist. This is racist, right? I'm not the only one who sees it, right?  Can we get SBC to play him in a Justice League / Dictator cross-over?  For a guy who's supposed to be a buffoonish fuck-nuts, he's got a really high Int, Infl and Aura. Not crazy-high, but he's not without some skills is all I'm saying.

Gray Man

Gray Man
________________________________
Dex:   3   Str:   3   Body:    7
Int:  12   Will: 10   Mind:    7
Infl: 12   Aura: 16   Spirit: 15
Initiative: 27  Hero Points: 110

Powers:
Magic Blast: 15
Sorcery: 25
Split: 30

Skills:
Occultist: 8

Bonuses: None of the Splits lose any Attribute AP's, but the only Power that carries over is Magic Blast.

Limitations: Magic Blast has a Range of Touch.

Advantages: Connection: Lords of Chaos (Low); Scholar (dreams, dreaming)

Alter Ego: Unknown
Motivation: Psycopath
Occupation: Mana Collector
Wealth: 0


Source: Justice League Sourcebook, page 95; Magic Sourcebook, page 103
foe of: Justice League, Power Girl



Ed's Notes: In case your wondering, if 9 (or more) Splits attack you at once, you suffer a -4 CS to your OV; the equivalent of each one of them being in the 11-12 AV Column (against the target's Dex), all attacking with an EV of 15 against the target's Spirit. Oh... And the main body still has 12 AP's of Sorcery to use with impunity, and up to 25 available. Yikes!

Bowman

Bowman
________________________________
Dex:   8   Str:   4   Body:    5
Int:   7   Will: 10   Mind:    7
Infl:  8   Aura:  6   Spirit:  8
Initiative: 27  Hero Points:  85

Skills: 

Acrobatics: 6
Charisma: 8
Detective: 6
Martial Artist: 9
Thief: 8
Weaponry (Missile): 13

Advantages: Lightning Reflexes; Sharp Eye

Alter Ego: Unknown
Motivation: Responsibility of Power
Occupation: Hero
Wealth: 0

Equipment:

Bow [Str: 8, Body: 5]

Arrows (x20) [Body 1, EV: 3]

Acetylene Arrow [Body: 1, Heat Vision: 8, R#: 2]

Acid Arrow [Body: 1, Acid: 8, R#: 2]

Bola Arrow [Str: 8, Body: 10, R#: 2]

Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat

Cryonic Arrow [Body 1, Ice Production: 8, R#:2]

Drill Arrow [Body: 1, EV: 9, R#: 2] Killing Combat

Explosive Arrow [Body: 1, Bomb: 8, R#: 2]

Extinguisher Arrow [Body: 1, Flame Control: 8, R#: 2]

Flash Arrow [Body: 1, Flash: 8, R#: 2]

Glue Arrow [Body: 1, Glue: 8, R#: 2]

Grappling Hook Arrow [Str: 8, Body: 1, R#: 2] 5 AP line attached

Handcuff Arrow [Str: 8, Body: 1, R#: 2]

Jet Arrow [Str: 5, Body: 1, Flight: 5, R#: 2]

Magnetic Arrow [Body: 1, Magnetic Control: 8, R#: 2]

Net Arrow [Str: 8, Body: 8, R#: 2]

Parachute Arrow [Str: 5, Body: 1, Gliding: 5, R#: 2]

Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]

Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]

Tear Gas Arrow [Body: 1, EV: 8, Fog: 8, R#: 2] RAP's lower opponent's Dex


6 AP AC Omni-Arrow (x2)



Source: Justice League Sourcebook, pages 94, 
122-125
foe of: Justice League
affiliation(s): Champions of Angor

Ed's Notes: The Champions of Angor are an interesting team of well-intentioned extremists that could make for a very interesting, philosophical campaign.  The Bowman has IDENTICAL Attributes, Skills and Equipment to Green Arrow; at least the 2nd Edition Green Arrow. If you're playing 3rd Edition, it might make sense to lower him Weaponry to 12, as was done for Green Arrow.

Captain Speed / Jack B. Quick

Captain Speed / Jack B. Quick
________________________________
Dex:   7   Str:   3   Body:    7
Int:   4   Will:  6   Mind:    5
Infl:  4   Aura:  4   Spirit:  5
Initiative: 28  Hero Points:  45

Powers:
Superspeed: 13

Alter Ego: Harry Christos
Motivation: Responsibility of Power
Occupation: Hero
Wealth: 0



Source: Justice League Sourcebook, page 94

foe of: Justice League
affiliation(s): Champions of Angor


Ed's Notes: The Champions of Angor are an interesting team of well-intentioned extremists that could make for a very interesting, philosophical campaign.

Construct

Construct
________________________________
Dex:   -   Str:   -   Body:    -
Int:  12   Will: 10   Mind:   10
Infl:  8   Aura:  3   Spirit:  7
Initiative: 20  Hero Points:  95

Powers:
Animate Object: 14
Control: 15
Self Link (Spirit Travel): 25

Skills:
Gadgetry: 10
Scientist: 9

Bonuses: Miscellaneous: Powers can be increased by between 1 and 10 AP's if he can access a powerful enough source of radio waves.

Limitations: Miscellaneous: Animate Objects only works on electronic devices.

Advantages: Genius; Leadership; Scholar (electronics)

Drawbacks: Miscellaneous: Can be destroyed by another mechanical intellect in mind-to-mind combat, resolved as if they were Telepathically linked. The Construct will be destroyed if it's Mind reaches 0 AP's. A -1 CS Penalty applies to his OV for every 10 AP's (or fraction thereof) of Animate Objects and Control that it has currently active.

Alter Ego: None
Motivation: Nihilist
Occupation: n/a
Wealth: n/a

Equipment:
BODY [Dex: 7, Str: 7, Body: 8, Growth: 10] Advantage: Miscellaneous: If destroyed, it can reform another Body out of metal and radio waves in two phases.


Source: Justice League Sourcebook, page 93

foe of: Justice League



Ed's Notes: An evil consciousness that arose from overloaded radio-waves? Can we get a TWITTER-based version for the modern age? Oh... wait...

Abra Kadabra

Abra Kadabra
________________________________
Dex:   5   Str:   3   Body:    4
Int:   8   Will:  5   Mind:    5
Infl:  5   Aura:  5   Spirit:  5
Initiative: 18  Hero Points:  75

Powers:
Matter-Manipulation: 11
Omni-Power: 7
Telepathy: 12
Telekinesis: 12

Skills:
Charisma: 6
Gadgetry: 7
Scientist: 15
Thief: 6

Advantages: Scholar (stage magic)

Alter Ego: None
Motivation: Mercenary
Occupation: Criminal
Wealth: 7



Source: Justice League Sourcebook, page 92
foe of: FlashJustice League
Affiliation(s): Injustice Gang



Ed's Notes: I guess being a stage magician in the 64th Century, and in a world where ACTUAL MAGIC exists would be a pretty tough gig.  Turns out it's not that much more impressive in the 20th century, because... well... ACTUAL MAGIC.  Odd that he has Omni-Power instead of Sorcery. He can use it at a higher AP level (Sorcery use over 4 would do Spiritual Damage) but he has to pay for all the powers. And then he still only gets them at 7. Not really JLA-caliber material there.

Libra

Libra
________________________________
Dex:   4   Str:   3   Body:    4
Int:  10   Will:  9   Mind:    8
Infl:  8   Aura:  7   Spirit:  7
Initiative: 22  Hero Points:  75

Skills:
Gadgetry: 14
Scientist: 11

Advantages: Genius; Leadership

Alter Ego: Justin Ballantine
Motivation: Power Lust
Occupation: Would-be Diety
Wealth: 12

Equipment:
Energy Transmortifier Focus [Body: 8, Adaptation: 40] Bonuses: Adaptation is a variant of the standard Power. To Adapt a Power, make an Action Check against the target Power's AP Level. If successful, the target loses 1 AP of that Power and Libra gains that Power at it's new level. These changes are PERMANENT. Can also Adapt Skills and Attributes, up to one ability per phase.


Source: Justice League Sourcebook, page 90

foe of: Justice League
Affiliation(s): Injustice Gang of the World



Ed's Notes: Permanent. Damn. That makes this guy the AD&D Level-Draining Undead of the DC Heroes Universe. ow fucking pissed would a played b who finally managed to increase a high-factor cost Power just to LOSE that extra AP, permanently (until they can raise it again, anyway) and meanwhile this guy gets the level the PC used to have all at once. Permanently.  Mother fu.... I don't even know... PC's would be PISSED about that! Whoa be to the PC's who underestimate him, I guess. Christ. PERMANENT AP loss.


First Appearance: Justice League of America #111 (June, 1974)