Lex Luthor II

Lex Luthor II
Dex:   4   Str:   5   Body:    5
Int:  14   Will:  6   Mind:    6
Infl:  8   Aura:  6   Spirit:  5
Initiative: 26  Hero Points:  95

Charisma: 10
Gadgetry: 15
Martial Artist: 5
Scientist: 15

Advantages: Connections: Business Community (High), U.S. Military (High); Connoisseur; Genius; Leadership; Omni-Connection; Popularity; Scholar (Business, Aerospace Engineering, Weapon Design)

Drawbacks: Dark Secret (Illegal Activities, The fact that he is actually Lex Luthor); Catastrophic Irrational Attraction to destroying Superman personally; Public Identity

Alter Ego: Lex Luthor I
Motivation: Power Lust
Occupation: CEO of Lexcorp International
Wealth: 25

METAL HAND [Str: 7, Body: 14] Str cannot be used for lifting or throwing, but can be used as the EV of a punch or crush attack.

16 AP ABCD Omni-Gadgets (x2)


Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 167
See Also: 2nd Edition
Lexcorp Employees
Foe of: Superman

Ed's Notes: This was actually a really great storyline, back in the day.  Spoiler is out now.  But it was really well done, in spite of that awful cover title: THEY SAVED LUTHOR'S BRAIN! Lol. Ah, DC.

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