Dex: 5 Str: 4 Body: 5
Int: 2 Will: 9 Mind: 5
Infl: 3 Aura: 5 Spirit: 4
Initiative: 10 Hero Points: 25
Energy Blast: 7
Energy Absorption: 7
Magnetic Control: 10
Radar Sense: 5
Thermal Vision: 7
Ultra Vision: 7
X-Ray Vision: 5
Bonus: Magnetic Control can be used to achieve flight if there are ferrous materials within 5 AP's.
Limitations: Flight power can only be used when dispersed; All of Maser's powers are lowered by 3 AP's and have Catastrophic Burnout if he is not wearing his Neural Amplifier Headband.
Advantages: Attractive; Connection: Vandemeer Institute of Meta-Human Studies (Low);
Drawbacks: Innocent; Public Identity
Alter Ego: Harold Lawrence Jordan
Motivation: Responsibility of Power
Neural Amplifier Headband [Body: 5, R#: 3]
GLOVES [Body: 2, Heat Vision: 13, R#: 3] Heat Vision may only be used by Maser or someone with similar powers.
Source: Who's Who, 3rd Edition
also see: Captains of Industry
Ed's Notes: None. Other than to say that "Captains of Industry" might be the lamest name for a superhero team ever.
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