Maser

Maser
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Dex:   5   Str:   4   Body:    5
Int:   2   Will:  9   Mind:    5
Infl:  3   Aura:  5   Spirit:  4
Initiative: 10  Hero Points:  25

Powers:
Dispersal: 15
Energy Blast: 7
Energy Absorption: 7
Flight: 29
Magnetic Control: 10
Radar Sense: 5
Sonar: 4
Thermal Vision: 7
Ultra Vision: 7
X-Ray Vision: 5

Bonus: Magnetic Control can be used to achieve flight if there are ferrous materials within 5 AP's.

Limitations: Flight power can only be used when dispersed; All of Maser's powers are lowered by 3 AP's and have Catastrophic Burnout if he is not wearing his Neural Amplifier Headband.

Advantages: Attractive; Connection: Vandemeer Institute of Meta-Human Studies (Low); 

Drawbacks: Innocent; Public Identity

Alter Ego: Harold Lawrence Jordan
Motivation: Responsibility of Power
Occupation: Hero
Wealth: 5

Equipment:
Neural Amplifier Headband [Body: 5, R#: 3]

GLOVES [Body: 2, Heat Vision: 13, R#: 3] Heat Vision may only be used by Maser or someone with similar powers.



Source: Who's Who, 3rd Edition
also see: Captains of Industry



Ed's Notes: None. Other than to say that "Captains of Industry" might be the lamest name for a superhero team ever.

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