Showing posts with label Harold Jordan. Show all posts
Showing posts with label Harold Jordan. Show all posts

Air Wave II

Air Wave II
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Dex:   4   Str:   2   Body:    4
Int:   3   Will:  3   Mind:    3
Infl:  2   Aura:  2   Spirit:  3
Initiative:  9  Hero Points:  20

Powers:
Dispersal: 10
Flight: 25
Super Hearing: 7

Limitations: Powers only work while there are radio waves in the vicinity and Air Wave can pick up the signals on his helmet. 

Advantages: Connections: Hal Jordan (High), Lawrence Jordan (High)

Drawbacks: Age (young)


Alter Ego: Harold "Hal" Jordan

Motivation: Upholding the Good
Occupation: Student
Wealth: 3

Equipment:
HELMET [Body 4, Int: 10]



Source: Adapted from 1st Edition Green Lantern Corps Sourcebook, page 52



Ed's Notes: The second Air Wave is Hal Jordan's cousin, and also the original Air Wave's son... So Air Wave was Green Lantern's uncle? Huh. Didn't know that. Lol. This may have made more sense in the 1980's seeing as Air Wave was a WWII Hero. He could have fathered a child in his 60's, I suppose... but today he be pushing 100. Lol. Presumably one could play with the origin story's timing a bit. 

In any case, this is another potentially cool starter hero for a PC to play. Lots of potential to add new Powers... (BTW... does he have Lighting now? He didn't in 1st Ed DCH.) 


First Appearance: Green Lantern Vol 2 #100 (January, 1960)


Power Ring

Power Ring
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Dex:   8   Str:   4   Body: 10/4
Int:   8   Will: 25   Mind:    8
Infl:  6   Aura:  7   Spirit: 12
Initiative: 24  Hero Points: 150

Skills:
Martial Artist: 5
Scientist: 4
Vehicles: 10

Advantages:  Connections: Crime Syndicate (High); Iron Nerves


Alter Ego: Harold Jordan
Motivation: Mercenary
Occupation: Enforcer, Super Villain
Wealth: n/a

Equipment:

POWER RING [Body: 25, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense: 40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 12, Skin Armor: 4, Spirit Travel: 50] Limitations: Life Sense can only detect other Lanterns. Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated.



Source: adapted from Who's Who 3rd Edition

affiliation(s): Crime Syndicate



Ed's Notes: Another Crime Syndicate adaptation, based on using Hal Jordan's stats and a Green Version of Sinestro's Ring. He would serve as one of Ultraman's two main enforcers.


(And while I don't have ANY idea if it's cannon, he would be opposed by a Heroic Sinestro (named Gold Lantern, maybe?) who has the same stats as his villainous counterpart, but a Yellow version of the Lantern Ring that doesn't work against the Color Green. His only advantage would be that he'd have a Body of 12 instead of 10.)

Maser

Maser
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Dex:   5   Str:   4   Body:    5
Int:   2   Will:  9   Mind:    5
Infl:  3   Aura:  5   Spirit:  4
Initiative: 10  Hero Points:  25

Powers:
Dispersal: 15
Energy Blast: 7
Energy Absorption: 7
Flight: 29
Magnetic Control: 10
Radar Sense: 5
Sonar: 4
Thermal Vision: 7
Ultra Vision: 7
X-Ray Vision: 5

Bonus: Magnetic Control can be used to achieve flight if there are ferrous materials within 5 AP's.

Limitations: Flight power can only be used when dispersed; All of Maser's powers are lowered by 3 AP's and have Catastrophic Burnout if he is not wearing his Neural Amplifier Headband.

Advantages: Attractive; Connection: Vandemeer Institute of Meta-Human Studies (Low); 

Drawbacks: Innocent; Public Identity

Alter Ego: Harold Lawrence Jordan
Motivation: Responsibility of Power
Occupation: Hero
Wealth: 5

Equipment:
Neural Amplifier Headband [Body: 5, R#: 3]

GLOVES [Body: 2, Heat Vision: 13, R#: 3] Heat Vision may only be used by Maser or someone with similar powers.



Source: Who's Who, 3rd Edition
also see: Captains of Industry



Ed's Notes: None. Other than to say that "Captains of Industry" might be the lamest name for a superhero team ever.