Power Girl

Power Girl
Dex:   7   Str:  22   Body:   15
Int:   9   Will: 11   Mind:   15
Infl:  8   Aura:  7   Spirit:  7
Initiative: 36  Hero Points: 100

Awareness: 5
Directional Hearing: 8
Extended hearing: 8
Flight: 13
Invulnerability: 15
Sealed Systems: 9
Super Hearing: 8
Superspeed: 1o
Systematic Antidote: 15
Telescopic Vision: 12


Scientist: 9

Advantages: Connections: Infinity Inc. (Low), Doom Patrol (Low), Justice League International (High); Lightning Reflexes; Scholar (Computer Science, Magic)

Drawbacks: Secret Identity; Uncertainty

Alter Ego: Karen Starr, Kara
Motivation: Upholding the Good
Occupation: Computer Softwear Designer / Owner StarrWare Inc.
Wealth: 7

Source: Who's Who 3rd Edition

Also see: 2nd Edition, 3rd Ed. Post-Teasdale Imperative

Ed's Notes: This is Power Girl at FULL POWER. The official entry in the Who's Who is actually for a slightly nerfed version of Power Girl that followed the "Teasdale Imperative," where she was almost killed by the Gray Man, and these stats are listed down in the writeup.  If a PC is playing her however, THIS is the version I'll use.

Edit: It's worth noting... This write-up is for the version based on her origin of being Lord Arion's granddaughter. If you want to use her Kryptonian origin, bump her Dex up to 13 (which 2nd Edition had it at regardless) and give her the Same Vulnerabilities to Magic and Kryptonite as Superman:

Drawbacks: Fatal (and Loss) Vulnerability: Kryptonite, Range of 2 AP's; Loss Vulnerability: Magic, Range of 0 AP's; Loss Vulnerability: Lack of Yellow Sun Radiation, Range of 0 AP's (Note: All Loss Vulnerabilities affect all Attributes and Powers)

First Appearance: All Star Comics #58 (February, 1976)

1 comment:

  1. I am wondering why this version of Power Girl does not have heat vision? I mean she rarely used it, but she did have it.