Dex:  11   Str:   7   Body:    8
Int:   4   Will:  5   Mind:    4
Infl:  6   Aura:  6   Spirit:  5
Initiative: 23  Hero Points:  40

Dispersal: 14
Mind Over Matter: 3

Thief (Stealth): 8
Weaponry: 11

Advantages: Lightning Reflexes; Scholar
(assassination planning)

Drawbacks: Minor Irrational Attraction to killing StarmanSerious Irrational Attraction to completing a "hit"; Minor Rage; Secret Identity

Alter Ego: Unknown
Motivation: Mercenary
Occupation: Hitman
Wealth: 11

Anti-Grav Disks [Body: 8, Flight: 12, R#: 2]

ARMOR [Body: 10] Note: Armor includes extra ammo and spare parts for his equipment, in case a repair is needed due to a failed Reliability check - success is automatic, but it costs his dice action or the phase.

Energy Rifle [Body: 5, EV: 7, R#: 2]

GAUNTLETS [Body: 4, Bomb: 7, Fog: 8, Poison Touch: 8, R#: 3]  Bonus: Poison Touch attacks everyone within range of Fog.

Helmet [Body: 9, Extended Hearing: 4, Super Hearing: 11, Ultra Vision: 7]

Source: Who's Who, 3rd Edition
foe of Starman

Ed's Notes: Love this guy.  The Boba Fett of the DCU.  BTW... Will his weapons work when he's dispersed? Seems like they shouldn't.


  1. As far as him using his weapons when dispersed goes, I don't remember him being able to do it. He would partially solidify to use them. A couple of things they didn't cover in his write up were the big Knife he carries (it was Cadmium Knife in the Starman comic designed to be able to penetrate Starman's skin), and his helmet's Radio Communications

    1. I really wish the game would have included a general Physical EV, AP for AP penalty when using Disperal. It lowers STRENGTH, but I feel like it should reduce ALL physical attacks, including weapons, when Dispersed.