Dex: 7 Str: 9 Body: 9
Int: 10 Will: 10 Mind: 8
Infl: 9 Aura: 7 Spirit: 8
Initiative: 28 Hero Points: 110
Dimension Travel: 8
Systematic Antidote: 15
Martial Artist: 8
Military Science: 10
Advantages: Connection: Business Community (high), Illuminati (High); Connoisseur; Genius; Omni-Connection; Scholar (business, history, political science); Sharp Eye
Drawbacks: Minor Irrational Attraction to destroying the Flash
Alter Ego: Vandar Adg
Motivation: Power Lust
Occupation: Drug Dealer
Velocity-9 [Superspeed: 9] Limitations: Anyone taking the V-9 drug must make an Action Check using Will/Will vs. 9/9. Failure results in a Catastrophic Irrational Attraction to taking the Drug, and a Fatal Vulnerability to going 48 hours without it. Addiction can be treated over the course of a month, in hospital, using the Medicine Skill against an OV/RV of 6/6.
Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 89
Foe of: Flash
affiliation(s): Injustice Society of the World
Ed's Notes: Super cool guy, not easy to translate much of how he's depicted into game terms. The problem with immortals is that they can't just wait for their foes to DIE. Which... Doesn't make for a very exciting game. This one could be tough to FIND,m for example, but you'd have to really amp him up (adding gadgets, rituals, etc...) to make him a real, direct threat to anyone in the JLA, let alone someone like the Flash. Although... a bunch of mooks hopped up on Velocity-9? Hmmm......
2nd Edition represents a slightly nerfed version, with a Str of 4, Body of 8 and Occultist: 6. Also missing are his Dimension Travel and Systematic Antidote Powers. 3rd edition includes notes that should be (but aren't) included as as the following:
Drawback: Power Loss Vulnerability: Must drink human blood at least once per month, or his Str will drop to 4, and he will not be able to use his Dimension Travel Power.
|First Appearance: Green Lantern #10 (Winter, 1943)|