Weather Wizard

Weather Wizard
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Dex:   4   Str:   3   Body:    4
Int:   5   Will:  4   Mind:    3
Infl:  3   Aura:  3   Spirit:  4
Initiative: 12  Hero Points:  50

Skills:
Gadgetry: 5

Thief: 7

Advantages: Connection: Flash's Rogues Gallery (High); Scholar (weather science)


Alter Ego: Mark Mardon

Motivation: Mecenary
Occupation: Criminal 
Wealth: 4

Equipment:

Weather Wand [Body: 5, Air Control: 14, Flight: 8, Fog: 25, Ice Production: 14, Lightning: 14, Water Control: 14, Weather Control: 16]



Source: Who's Who, 3rd Edition

foe of: The Flash





Ed's Notes: How did the Flash end up with all the villains who are basically ordinary guys with crazy powerful weapons?  BTW, the Who's Who lists several weather effects that are not listed in the 2nd or 3rd edition Rulebooks with the Weather Control Power:

Rain: Visibility is impaired; Ranged attacks suffer -1 CS to AV. Verhicle Skill Checks suffer -2 CS to AV.

Monsoon:  Visibility is impaired; Ranged attacks suffer -3 CS to AV. Vehicle Skill Checks suffer -4 CS to AV


Record Cold: All unprotected characters attack with -1 CS to AV.  All unprotected character are attack physically (AV/EV of 2/2)after each new AP of time passes. (At 0, 1, 2, 3, etc... AP's of time.)


Record Heat: All unprotected characters attack with -1 CS to AV.  All unprotected character are attack physically (AV/EV of 2/2)after each new AP of time passes. (At 0, 1, 2, 3, etc... AP's of time.)


Tornado/Gale: see 3rd Edition Rulebook, page 64. Size of Tornado or Hurricane (Gale) is equal to the RAP's earned on the Weather Control Action Check, from minimum of 7 to maximum of 15. Adjust up or down if RAP's don't fall within that range.

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