Typical Arkham Guard
________________________________Infl: 2 Aura: 2 Spirit: 4
Initiative: 7 Hero Points: 0
Skills:
Weaponry: 3
Advantages: Connection: Gotham City PD (Low)
Motivation: Mercenary
Occupation: Security Guard
Wealth: 5
Equipment:
.38 Pistol [Body: 6, EV: 5, Ammo: 6, Range: 5, R#: 2]
Arkham Maximum Security Guard
________________________________Infl: 2 Aura: 2 Spirit: 4
Initiative: 7 Hero Points: 5
Skills:
Martial Artist: 4
Military Science: 4
Weaponry: 4
Advantages: Area Knowledge (Arkham Asylum); Connection: Gotham City PD (Low)
Motivation: Mercenary
Occupation: Security Guard
Wealth: 6
Equipment:
ARMOR [Body: 7]
Stun Baton [Body: 6, EV: 6]
Typical Arkham Doctor
________________________________Infl: 3 Aura: 2 Spirit: 3
Initiative: 10 Hero Points: 0
Skills:
Medicine: 5
Advantages: Scholar (Psychology)
Motivation: Mercenary
Occupation: Psychiatrist
Wealth: 7
Who's Who, 3rd Edition
Ed's Notes: Knowing what I do about modern Psychiatry and Psychiatric Drugs, I am forced to wonder just how the hell the "patients" at Arkham are being treated, becuase NOBODY seems to ever get any better. Lol
And although they try in the movies and games to make it seem really badass, Arkham's reputation among fans as the definitive example of the Cardboard Prison makes it pretty hard to all that impressed by these guys.
FYI, the facility itself has:
WALLS [Body: 15]
Security Systems: 11
Laboratory: 9
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