Dex: 10 Str: 10 Body: 8
Int: 5 Will: 10 Mind: 6
Infl: 7 Aura: 8 Spirit: 7
Initiative: 22 Hero Points: 40
Solar Sustenance: 12
Charisma (Pursuasion): 10
Limitations: Control represents her ability to release and manipulate pheromones, and will not affect creatures with no sense of smell.
Advantages: Connection: Swamp Thing (Low)
Drawbacks: Innocent; Miscellaneous: Is actually a plant and therefore susceptible to defoliants and Powers that affect plants.
Alter Ego: "Susan Linden"
Motivation: Upholding the Good
Source: 2nd Edition Background/Roster Book, page 62
also see: Suzy
Ed's Notes: So... The BG/R Book has what I believe the be a rather necessary note, not in the "Background" by right in her stats: At this stage in her career, these are the only Powers and Skills that Black orchid has developed. She has the potential to develop many others. Well... DUH! I mean, yes, fine, maybe she's REALLY green and there are new powers coming out every week for her. FINE. But in the context of the game, this is not unusual for ANY character! Let's say you're playing a Veteran like the Flash. He's been around forever. And yet... Wouldn't it be perfectly in keeping with the spirit of the comics to keep finding new applications for Superspeed, and then to use accumulated Hero Points to buy these new powers? Invisibility? Water Control? Vibe? Flash? Lightning? Couldn't ANY of these potentially be things that the Flash discovers he can do? And isn't a large reason we play the game to acquire Hero Points and improve the charterer in such ways?! In the early Green Lantern comics, Hal discovered a new way to use the ring every single issue! And on the Superfriends (and in the Christopher Reeve Movie Sequels) they just made up new power for Superman (SUPERMAN!) whenever they needed to! My point here is just... Why is this note needed? How is this different from ANY other character?