The following characters are associated with the Conclave:
Arsenal Android
Conclave Bureaucrats
Conclave Hound
Conclave Scientists
Conclave Soldiers
Jack Hess
"Lucky" Louie Candioni
Michael Watkins
Dr. Victor Vonlaub
Equipment:
Commercial Space Shuttle [Body: 8, Str: 9, Int: 15, Flight: 14, Sealed Systems: 21, Omni-Arm: 2, Radar Sense: 18, Gliding: 9, Radio Communications: 27] Limitations: Flight only operates outside the gravitational field of a planet. Gliding only works when reentering the atmosphere form outer space.
EVA Space Suit [Body: 4, Sealed Systems: 12, Flight: 7, Radio Communications: 13] Limitations: Flight can only be used in zero- or low-gravity situations. Physical Powers that are projected from a Character's body cannot be used while wearing suit.
Showing posts with label swamp thing. Show all posts
Showing posts with label swamp thing. Show all posts
Justice League Dark
The following Characters have at one point or another been associated with the Justice League Dark:Batman
Black Orchid
Deadman
Detective Chimp
Doctor Mist
Frankenstein
I... Vampire
Jason Blood / Etrigan
John Constantine
Kirk Langstrom / Man-Bat
Madame Xanadu
Mindwarp
Nightmare Nurse
Pandora
Phantom Stranger
Princess Amaya of House Amethyst
Shade, the Changing Man
Swamp Thing
Timothy Hunter
Wonder Woman
Zatanna
Zauriel
Ed's Notes: Correct me if I'm wrong, but I find it odd that, in spite of other media using at least some of them, the comics seemingly have yet included Doctor Fate, Doctor Occult, Jim Corrigan (Spectre), Kid Eternity, Mister E, Sargon or Zatara on the team at some point. (I guess Death and Sandman would be too powerful, but, come on... the Phantom Stranger?!)
Swamp Thing's Supporting Cast
The following are friends and/or allies of Swamp Thing:
Civillian:
Abigail "Abby" Arcane-Cable
Chester Williams
Hound
Labo
Linda Holland
Lizabeth Tremayne
Matt Cable
Heroes:
Deadman
Etrigan
John Constantine
Civillian:
Abigail "Abby" Arcane-Cable
Chester Williams
Hound
Labo
Linda Holland
Lizabeth Tremayne
Matt Cable
Heroes:
Deadman
Etrigan
John Constantine
Invunche
Invunche
________________________________
Dex: 5 Str: 8 Body: 9
Int: 2 Will: 9 Mind: 9
Infl: 6 Aura: 6 Spirit: 8
Initiative: 13 Hero Points: 0
Skills:
Thief (Stealth): 7
Alter Ego: n/a (erased)
Motivation: Nihilist
Occupation: Zombie Servants
Wealth: n/a
Source: Swamp Thing Sourcebook, page 29
Foes of: Swamp Thing
also see: Brujería Shamans
Ed's Notes: Nearly mindless servants of the Brujería, who's Shamans use a Ritual that mimics Teleportation: 20 to send these creatures all over the world to do their bidding and kill their enemies.
Brujería Shamans
Brujería Shamans
________________________________
Dex: 4 Str: 4 Body: 4
Int: 9 Will: 9 Mind: 9
Infl: 9 Aura: 11 Spirit: 8
Initiative: 18 Hero Points: 45
Skills:
Occultist: 11
Advantages: Area Knowledge (Brazilian rain forests); Leadership
Alter Ego: varies
Motivation: Nihilist
Occupation: Tribesman
Wealth: n/a
Equipment:
Poisoned Spears [Body: 2, EV: 4, Poison Touch: 8]
Source: Swamp Thing Sourcebook, page 29
Foes of: Swamp Thing
also see: Invunche
Ed's Notes: Amazonian (no, not THOSE Amazons!) tribal Shaman. As Occultists, these folks have various ritual already memorized and need no book or tome to cast them.
Brujería
Brujería
________________________________
Dex: 4 Str: 4 Body: 4
Int: 6 Will: 9 Mind: 9
Infl: 6 Aura: 6 Spirit: 8
Initiative: 16 Hero Points: 15
Skills:
Weaponry: 5
Advantages: Area Knowledge (Brazilian rain forests)
Alter Ego: varies
Motivation: Nihilist
Occupation: Tribesman
Wealth: n/a
Equipment:
Poisoned Spears [Body: 2, EV: 4, Poison Touch: 8]
Source: Swamp Thing Sourcebook, page 29
Foes of: Swamp Thing
also see: Brujería Shamans
Ed's Notes: Amazonian (no, not THOSE Amazons!) mooks. The ST Sourcebook incorrectly lists their Initiative as 18. (This seems to happen a LOT in that book!) I've included the correct value here.
Nukeface
Nukeface
________________________________
Dex: 2 Str: 2 Body: 2
Int: 2 Will: 2 Mind: 2
Infl: 2 Aura: 2 Spirit: 2
Initiative: 6 Hero Points: 25
Powers:
Cell Rot: 15
Invulnerability: 5
Drawbacks: Serious Psychological Instability; Strange Appearance
Alter Ego: Unknown
Motivation: Psychopath
Occupation: Serial Killer
Wealth: n/a
Equipment:
Irradiated Alcoholic Beverages [Body: 1, Cell Rot: 8]
Source: Swamp Thing Sourcebook, page 29
Foe of: Swamp Thing
Ed's Notes: Wow. This guy could be used as a side quest / distraction / 2nd String villain for almost ANY campaign. Couple things... His Cell Rot power should have the Limitation: Always On. He should also have a Drawback (Miscellaneous) that he is unaware of this - that his touch is fatal.
Pennamaquot Werewolves
Pennamaquot Werewolves
________________________________
Dex: 8 Str: 7 Body: 9
Int: 3 Will: 6 Mind: 5
Infl: 8 Aura: 7 Spirit: 7
Initiative: 19 Hero Points: 30
Powers:
Analytical Smell/Tracking Scent: 7
Invulnerability: 14
Jumping: 2
Telepathy: 3
Drawbacks: Attack Vulnerability: -4 CS vs. silver weapons; Serious Irrational Attraction to vengeance upon males.
Alter Ego: varies
Motivation: Psychopath
Occupation: Werewolves
Wealth: n/a
Source: Swamp Thing Sourcebook, page 28
Foes of: Swamp Thing
Ed's Notes: OK... Got to get this out of the way up front... The "Pennamaquot Werewolves" sound more like a Single-A, Minor League Baseball team to me that a serious horror monster. NOW, let me apologize for that, because the story that these "monsters" comes from contains some pretty powerful and profound feminist allegory and sharp commentary on the female human condition. (And in 1985 no less!) Using them in a campaign TODAY, I would recommend that the GM use great care to keep the story balanced. Swamp Thing villains are usually more nuanced, and this lot have very sympathetic reasons motivating what they do. Are they still wrong? Still "monsters?" Perhaps. That's up to the PC's to decide, And it up to the GM to make that a challenging question for them to answer.
BTW... Why no:
Powers: Claws
or
Drawback: Strange Appearance ...?
Vampire Queen
Vampire Queen
________________________________
Dex: 1 Str: 9 Body: 15
Int: 4 Will: 6 Mind: 8
Infl: 9 Aura: 8 Spirit: 8
Initiative: 14 Hero Points: 30
Powers:
Claws: 5
Hypnosis: 7
Invulnerability: 16
Sealed Systems: 20
Vampirism: 9
Skills:
Thief (Stealth): 6
Bonuses: Miscellaneous: Any creature drained to a Current Body condition of o or lower through the Queen's use of Vampirism Power becomes a Vampire.
Drawbacks: Attack Vulnerability: -4 CS vs. Wooden Stakes; Fatal Vulnerability to running water; Catastrophic Irrational Fear of holy symbols and holy water.
Alter Ego: The Mother
Motivation: Nihilist
Occupation: Vampire
Wealth: n/a
Source: Swamp Thing Sourcebook, page 27
Foe of: Swamp Thing
also see: Rosewood Vampires
Ed's Notes: Wow. I really thought "Vampire Queen" was going to be more sexy. No so... Momma June lookin'. Lol. The ST Sourcebook incorrectly lists her Initiative as 19. I've shown the correct value here.
Rosewood Vampires
Rosewood Vampires
________________________________Dex: 7 Str: 7 Body: 10
Int: 4 Will: 6 Mind: 8
Infl: 8 Aura: 7 Spirit: 8
Initiative: 19 Hero Points: 30
Powers:
Claws: 5
Hypnosis: 7
Invulnerability: 16
Sealed Systems: 20
Vampirism: 9
Skills:
Thief (Stealth): 6
Bonuses: Miscellaneous: Any creature drained to a Current Body condition of o or lower through the Vampire's use of Vampirism Power becomes a Vampire.
Drawbacks: Attack Vulnerability: -4 CS vs. Wooden Stakes; Fatal Vulnerability to running water; Catastrophic Irrational Fear of holy symbols and holy water.
Alter Ego: varies
Motivation: Nihilist
Occupation: Vampires
Wealth: n/a
Source: Swamp Thing Sourcebook, page 27
Foes of: Swamp Thing
Ed's Notes: Classic horror mooks, making more vampires as they go. And apparently they can survive in sunlight. So that's inconvenient (for the PC's.)
Monkey King
Monkey King
________________________________
Dex: 7 Str: 1 Body: 1Int: 4 Will: 6 Mind: 6
Infl: 9 Aura: 9 Spirit: 7
Initiative: 14 Hero Points: 40
Powers:
Aura of Fear: 11
Claws: 7
Phobia: 13
Power Reserve: 35
Limitations: Miscellaneous: Power Reserve begins at 0 AP's. Every RAP from Aura of Fear or Phobia earned against it's host character increases Power Reserve by 1 AP, up to its maximum of 35. Reserves gained last for just one hour and must be recharged the next hour. AP's of Power Reserve are automatically divided between Str and Body. Power Reserve is also tied to his physical size, which ranges from that of an insect (when the Reserve is drained) to that of a 12-foot monster (when the Reserve if full.); Host Character: when it enters Earth's Plane, he must choose a host. It is the fear of the host that gives the Monkey King the Power to remain on the plane. Cannot allow harm to befall the host unless it wishes to leave the plane until summoned again.
Drawbacks: Fatal Vulnerability to daylight
Alter Ego: None
Motivation: Nihilist
Occupation: Extra-planar entity
Wealth: n/a
Source: Swamp Thing Sourcebook, page 26-17
Foe of: Swamp Thing, Etrigan
Ed's Notes: This is a very interesting villain. I mean... the obvious kidnapping-caper is kind of the low-hanging fruit. Capture teh average someone with all 2's for Attributes, keep them terrorized, and end up with physicals of 7/18/17 or 7/17/18... Which is Martian Manhunter territory in Str, and SUPERMAN territory in Body. And yet... Starts out as a "harmless" insect. Lol. Also, will the PC's figure out to just kick the crap out of the hostage/host? I mean... knock them out and MK goes home, right? Or the daylight thing... Good use of Occultist for research purposes. This could make for a very interesting Horror-style (Swamp Thing) campaign.
Arcane, Insect Body
Arcane, Insect Body
________________________________
Dex: 4 Str: 7 Body: 10Int: 12 Will: 9 Mind: 7
Infl: 10 Aura: 13 Spirit: 10
Initiative: 26 Hero Points: 75
Powers:
Invulnerability: 13
Skills:
Gadgetry: 12
Medicine: 12
Occultist: 13
Scientist: 13
Advantages: Connections: Nazi Germany (High); Iron Nerves; Leadership; Scholar (magical artifacts, surgery)
Drawbacks: Catastrophic Irrational Attraction to revenge on Swamp Thing and Abby Cable; Strange Appearance
Alter Ego: Anton Arcane
Motivation: Power Lust
Occupation: Mad Scientist, Occultist
Wealth: 11
Equipment:
UN-MEN [Dex: 4, Str: 6, Body: 6, Int: 3, Will: 2, Mind: 2, Infl: 3, Aura: 2, Spirit: 2] Note: Although free-willed and intelligent, will always follow Arcane's orders blindly.
MYSTIC MIRROR [Body: 6, Remote Sensing: 25]
INSECT CRAFT [Body: 11, Flight: 10, Flame Project: 10]
Arcane Tomes (Includes many rituals, including one frequently used that mimics Personality Transfer: 16)
Source: Swamp Thing Sourcebook, page 23
Foe of: Swamp Thing
also see: Patchwork Man, Patchwork Body, Human Form
Ed's Notes: This is his Insect Body form, much stronger and tougher than his human form. (And tougher, but not as strong as his Patchwork form.) He is Swamp Thing's arch nemesis, an old, immortal ex-Nazi Mad Scientist. He created the Patchwork Man from his brother, Gregori. Also created the Un-Men and several mutated bodies for himself.
I'm a bit surprised that this form doesn't include Extra Limb, or other Powers appropriate for an insectile form. (Cling, Flight, Poison Touch...)
Arcane, Patchwork Body
Arcane, Patchwork Body
________________________________
Dex: 4 Str: 9 Body: 9Int: 12 Will: 9 Mind: 7
Infl: 10 Aura: 13 Spirit: 10
Initiative: 26 Hero Points: 75
Powers:
Invulnerability: 13
Skills:
Gadgetry: 12
Medicine: 12
Occultist: 13
Scientist: 13
Advantages: Connections: Nazi Germany (High); Iron Nerves; Leadership; Scholar (magical artifacts, surgery)
Drawbacks: Catastrophic Irrational Attraction to revenge on Swamp Thing and Abby Cable; Strange Appearance
Alter Ego: Anton Arcane
Motivation: Power Lust
Occupation: Mad Scientist, Occultist
Wealth: 11
Equipment:
UN-MEN [Dex: 4, Str: 6, Body: 6, Int: 3, Will: 2, Mind: 2, Infl: 3, Aura: 2, Spirit: 2] Note: Although free-willed and intelligent, will always follow Arcane's orders blindly.
MYSTIC MIRROR [Body: 6, Remote Sensing: 25]
INSECT CRAFT [Body: 11, Flight: 10, Flame Project: 10]
Arcane Tomes (Includes many rituals, including one frequently used that mimics Personality Transfer: 16)
Source: Swamp Thing Sourcebook, page 23
Foe of: Swamp Thing
also see: Patchwork Man, Human Form, Insect Body
Ed's Notes: This is his Patchwork Body form, much stranger and tougher than his human form. (And stronger, but not as tough as his insectile form.) He is Swamp Thing's arch nemesis, an old, immortal ex-Nazi Mad Scientist. He created the Patchwork Man from his brother, Gregori. Also created the Un-Men and several mutated bodies for himself.
Arcane, Original Human Body
Arcane, Original Human Body
________________________________
Dex: 4 Str: 3 Body: 3/7Int: 12 Will: 9 Mind: 7
Infl: 10 Aura: 13 Spirit: 10
Initiative: 26 Hero Points: 75
Powers:
Invulnerability: 13
Skills:
Gadgetry: 12
Medicine: 12
Occultist: 13
Scientist: 13
Advantages: Connections: Nazi Germany (High); Iron Nerves; Leadership; Scholar (magical artifacts, surgery)
Drawbacks: Catastrophic Irrational Attraction to revenge on Swamp Thing and Abby Cable
Alter Ego: Anton Arcane
Motivation: Power Lust
Occupation: Mad Scientist, Occultist
Wealth: 11
Equipment:
UN-MEN [Dex: 4, Str: 6, Body: 6, Int: 3, Will: 2, Mind: 2, Infl: 3, Aura: 2, Spirit: 2] Note: Although free-willed and intelligent, will always follow Arcane's orders blindly.
MYSTIC MIRROR [Body: 6, Remote Sensing: 25]
INSECT CRAFT [Body: 11, Flight: 10, Flame Project: 10]
Arcane Tomes (Includes many rituals, including one frequently used that mimics Personality Transfer: 16)
Source: Swamp Thing Sourcebook, page 23
Foe of: Swamp Thing
also see: Patchwork Man, Patchwork Body, Insect Body
Ed's Notes: Was apparently not in this form for much of the story, since it's almost impossible to find a picture of him. He is Swamp Thing's arch nemesis, an old, immortal ex-Nazi Mad Scientist. He created the Patchwork Man from his brother, Gregori. Also created the Un-Men and several mutated bodies for himself. Back in Germany, prior to 1944, his Body was only rated at 3.
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