Dex: 8 Str: 4 Body: 5
Int: 7 Will: 7 Mind: 7
Infl: 7 Aura: 7 Spirit: 7
Initiative: 26 Hero Points: 55
Speak With Animals: 4
Telescopic Vision: 3
Martial Artist: 7
Limitations: Speak With Animals only works on Birds
Advantages: Connections: Justice Society of America (High); Lightning Reflexes; Scholar (archeology, ancient weapons); Sharp Eye
Drawbacks: Secret Identity
Alter Ego: Shiera Sanders
Motivation: Upholding the Good
NINTH METAL BELT [Body: 5, Gravity Decrease: 8] Limitations: Gravity Decrease only works on the Belt's wearer and any objects they're holding.
Wings [Str: 5, Body: 6, Flight: 8] Limitation: Fight only works if user is wearing the Ninth Metal Belt.
Crossbow [Body: 3, EV: 3, Ammo: 1, Range: 5, R#: 2]
World at War Sourcebook, page 55
Ed's Notes: Ah, the Golden Age Hawkgirl. Ok, straight up, I want to apologize to any female readers who may be offended by my use of the "pin-up" style photograph here. I'm actually doing it specifically to make a point about how the female super-heroes tended to be treated in the Golden Age, because this photo is rather exemplary of it. (Mary Marvel was an idiot, Hawkgirl was never a member of the JSA, and Wonder Woman served as the JSA's SECRETARY and occasional SEAMSTRESS. Yeah.) Unlike her Silver and Modern Age versions, who are completely equal partners to their Hawkman counterparts, and even superior in some ways, the Golden Age Hawkgirl was clearly and decidedly less than, in every way. And honestly, the stats above have her kicking a lot more ass than she ever did in the comics. The photo above is really a pretty fair representation of the unfair treatment she received. That said? I would love to see a player take this character up and make something better of her.
And even so, she should still probably have:
Advantage: Connection: Hawkman
...even if she's being played as needing him about as much as a fish needs a bicylce. ;)
And also a Connection: All-Star Squadron (High), as it seems she saw some action with them.