Key
________________________________
Int: 10 Will: 7 Mind: 6
Infl: 6 Aura: 4 Spirit: 6
Initiative: 22 Hero Points: 95
Skills:
Gadgetry: 12
Medicine: 10
Scientist: 10
Thief (Locks and Safes): 16
Advantages: Connections: Underworld (High); Genius; Leadership; Scholar (traps, key-based Gadgets)
Alter Ego: Unknown
Motivation: Power Lust
Occupation: Scientist, Criminal
Wealth: 10
Equipment:
PSYCHOACTIVE CHEMICALS [Body: 0, Control: 15]
Keyboard [Body: 2] It is through this keyboard that Key controls the user of the Checmical above.
16 AP ABCD Omni-Gadget Keys and Traps (x4)
Source: Justice League Sourcebook, page 86
foe of: Justice League
also see: Key Men (Mooks)
Ed's Notes: I have to admit... When I first started this entry, I was like... LAME! BUT... but... 16 AP Omni-Traps?! A Thief of 16 when it comes to opening SAFES?! Holy shit. In spite of the goofy costume, this guy is GOOD. Damn.
And with regards to the goofy costume... I tried to pick a picture in the original style where he at least looked... creepy. Because most of the time he just looks like an ordinary guy in a goofy costume. But in this one.... There's kind of an uncanny valley / creepy doll-manenquin thing going on. Because NOWADAYS he looks like this:
Somehow I don't see that ghoulish zombie having a Gadgetry and Scientist Skills of 12 & 10. Maybe he still does, who knows. But the classic look seems to fit the 3rd Edition entry better, IMHO.
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