Apokolips Robots

Evil Eye
________________________________
Dex:  10   Str:   4   Body:    9
Int:   5   Will:  3   Mind:    3
R#:    2                        

Powers:
Bomb: 5
Energy Blast: 6
Extended Hearing: 2
Flight: 5
Life Sense: 8
Sealed Systems: 3
Super Ventriloquism: 2
Telescopic Vision: 4
Thermal Vision: 4
Ultra Vision: 6


Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 2 or less.


Maxi-Monster
________________________________
Dex:   8   Str:  16   Body:   13
Int:   4   Will: 11   Mind:   10
R#:    3                        

Powers:
Bomb: 14
Energy Absorption: 5
Energy Blast: 8
Extended Hearing: 4
Flame Project: 4
Flash: 10
Sealed Systems: 3
Skin Armor: 5
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3

Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 1.



Mekkanoid
________________________________
Dex:   6   Str:  14   Body:    9
Int:   3   Will:  3   Mind:    3
R#:    3                        

Powers:
Bomb: 7
Claws: 7
Extended Hearing: 3
Sealed Systems: 3
Skin Armor: 6
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3

Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 3 or less.


Pacifier (pictured above)
________________________________
Dex:   9   Str:  18   Body:   10
Int:   3   Will:  3   Mind:    3
R#:    3                        

Powers:
Bomb: 9
Extended Hearing: 4
Flame Project: 15
Sealed Systems: 3
Skin Armor: 6
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3


Limitation: Release a Glommer when it's current Body condition reaches 2 and it's (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 1.


Patrol-Bot
________________________________
Dex:   6   Str:   8   Body:   12
Int:   3   Will:  3   Mind:    3
R#:    4                        

Powers:
Bomb: 9
Extended Hearing: 4
Sealed Systems: 3
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3

Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 1.


Sound Shark
________________________________
Dex:  10   Str:   4   Body:    9
Int:   5   Will:  3   Mind:    3
R#:    2                        

Powers:
Bomb: 5
Directional Hearing: 6
Extended Hearing: 6
Flight: 5
Life Sense: 8
Sealed Systems: 3
Super Ventriloquism: 3

Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 2 or less.



Source: Apokolips Sourcebook, page 31-32



Ed's Notes: I had a hard time finding ANY pictures of theses guys other than Pacifier, and since they're more Gadgets than characters, I figured I could list them all on one page. (I would like to add more pics though. lol)

No comments:

Post a Comment