Evil Eye
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Dex: 10 Str: 4 Body: 9
Int: 5 Will: 3 Mind: 3
R#: 2
Powers:
Bomb: 5
Energy Blast: 6
Extended Hearing: 2
Flight: 5
Life Sense: 8
Sealed Systems: 3
Super Ventriloquism: 2
Telescopic Vision: 4
Thermal Vision: 4
Ultra Vision: 6
Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 2 or less.
Maxi-Monster
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Dex: 10 Str: 4 Body: 9
Int: 5 Will: 3 Mind: 3
R#: 2
Powers:
Bomb: 5
Energy Blast: 6
Extended Hearing: 2
Flight: 5
Life Sense: 8
Sealed Systems: 3
Super Ventriloquism: 2
Telescopic Vision: 4
Thermal Vision: 4
Ultra Vision: 6
Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 2 or less.
Maxi-Monster
Dex: 8 Str: 16 Body: 13
Int: 4 Will: 11 Mind: 10
R#: 3
Powers:
Bomb: 14
Energy Absorption: 5
Energy Blast: 8
Extended Hearing: 4
Flame Project: 4
Flash: 10
Sealed Systems: 3
Skin Armor: 5
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3
Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 1.
Mekkanoid
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Dex: 6 Str: 14 Body: 9
Int: 3 Will: 3 Mind: 3
R#: 3
Powers:
Bomb: 7
Claws: 7
Extended Hearing: 3
Sealed Systems: 3
Skin Armor: 6
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3
Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 3 or less.
Pacifier (pictured above)
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Dex: 9 Str: 18 Body: 10
Int: 3 Will: 3 Mind: 3
R#: 3
Powers:
Bomb: 9
Extended Hearing: 4
Flame Project: 15
Sealed Systems: 3
Skin Armor: 6
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3
Limitation: Release a Glommer when it's current Body condition reaches 2 and it's (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 1.
Patrol-Bot
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Dex: 6 Str: 8 Body: 12
Int: 3 Will: 3 Mind: 3
R#: 4
Powers:
Bomb: 9
Extended Hearing: 4
Sealed Systems: 3
Super Ventriloquism: 3
Telescopic Vision: 3
Thermal Vision: 3
Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 1.
Sound Shark
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Dex: 10 Str: 4 Body: 9
Int: 5 Will: 3 Mind: 3
R#: 2
Powers:
Bomb: 5
Directional Hearing: 6
Extended Hearing: 6
Flight: 5
Life Sense: 8
Sealed Systems: 3
Super Ventriloquism: 3
Limitation: (Self-Destruct) Bomb Power goes off when it's current Body condition reaches 2 or less.
Source: Apokolips Sourcebook, page 31-32
Ed's Notes: I had a hard time finding ANY pictures of theses guys other than Pacifier, and since they're more Gadgets than characters, I figured I could list them all on one page. (I would like to add more pics though. lol)
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