________________________________
Dex: 10 Str: 20 Body: 15
Int: 8 Will: 8 Mind: 8
Infl: 5 Aura: 10 Spirit: 10
Initiative: 23* Hero Points: 100
* Initiative can change with different heads
Powers:
Personality Transfer: 50
Telepathy: 6
Skills:
Charisma (Intimidation): 12
Limitation: Telepathy and Personality Transfer only work with his collection of heads.
Advantages: Connections: Underworld (High)
Drawbacks: Serious Irrational Attraction to collecting new heads; Strange Apearance
Alter Ego: Unknown
Motivation: Mercenary
Occupation: Mercenary
Wealth: 10
Equipment:
C.E.O. Head [Int: 10, Will: 10, Telepathy: 6, Leadership, Scholar (finance & business)] Limitation: Telepathy is only functional for contact with other heads. (Applies to all heads.)
Dragon Lady Head [Will: 15, Mind: 11, Infl: 10, Telepathy: 6, Charisma: 12, Detective: 7, Military Science: 8, Leadership]
Homicidal Maniac Head [Dex: 16, Telepathy: 6, Acrobatics: 16*, Martial Artist: 16*, Catastrophic Psychological Instability, Catastrophic Rage] *linked
Macho Man Head [Dex: 14, Str: 23, Int: 4, Will: 4, Mind: 4, Telepathy: 6, Weaponry: 14*, Martial Artist: 14*, Minor Rage] *linked
Physicist Head [Int: 14, Recall: 20, Telepathy: 6, Scientist: 14*, Gadgetry: 14*] *linked
Energy Whip [Body: 8, Power Drain: 20] Limitation: Power Drain only drains the opponents Str.
Source: Superman: Man of Steel Sourcebook, page 70
also see: Belcher, Blockhouse, Jolt, Rorc
foe of: Superman
Ed's Notes: I see... a string of weird BEHEADINGS in Metropolis that needs investigating... Actually, must remember to introduce some really important-feeling Businessman, Scientist and... Dragon Lady (whatever THAT is) characters much earlier in the campaign, so that their deaths feel significant and the reveal all the more shocking.
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