Mantis

Mantis
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Dex:  11   Str:  11   Body:   14
Int:   8   Will:  8   Mind:    9
Infl:  9   Aura:  6   Spirit: 10
Initiative: 30  Hero Points: 150

Powers:
Bomb: 16
Dimension Travel: 8
Energy Absorption: 5
Energy Blast: 10
Flame Project: 13
Flight: 13
Ice Production: 13
Power Reserve: 10
Warp: 65

Skills:
Charisma: 9

Bonuses: Energy Vampirism: Power Reserve begins at 0 AP's. The AP's of Energy Absorbed though Energy Absorption are added to Power Reserve until it is at full capacity (15 AP's). Absorbed AP's are maintained for 10 AP's of time. Power Reserve is usable to augment Str and Energy Blast, though cannot increase either to more that twice its starting value; Miscellaneous: Energy Absorption works on Mystical Attacks.

Limitations: Miscellaneous: Flame Project and Ice Production both have Range of Touch; Warp Power is powered by X-Element, which he absorbed through his body. Consider it as having an R#: 4 for the purpose of determining when his supply of X-Element si exhausted.

Advantages: Area Knowledge (Apokolips); Connection: Apokolips (High), "Bug" Colonies (High); Leadership; Lightning Reflexes

Alter Ego: None
Motivation: Power Lust
Occupation: Servant of Darkseid
Wealth: n/a

Equipment:
POWER POD [Body: 10, Energy Blast: 4] Note: Mantis uses this pod to Absorb Energy. The AP's of Energy Absorbed are equal to the amount of time he spends in the Pod (in AP's) plus the Pod's AP of Energy Blast (4 AP's.)



Source: Apokolips Sourcebook, page 22



Ed's Notes: So...   You mean this  ISN'T the cute, Asian-bug chick from Guardians of the Galaxy? Oh... alrighty then.

I'm not sure the "Energy Vampirism" description should be counted as a Bonus. To me the whole thing reads like a Limitation on the Power Reserve.  It doesn't make it stornger after all.

This guy's a fair badass, and few folks, shot of teh real heavy-hitters, are going to want to run into him on Apokolips.

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