Baron Winters
________________________________Dex: 3 Str: 2 Body: 3
Int: 10 Will: 8 Mind: 9
Infl: 8 Aura: 12 Spirit: 8
Initiative: 23 Hero Points: 85
Powers: *Mystic Linked
Magic Sense: 3
Mind Probe: 5*
Remote Sensing: 20*
Telepathy: 10*
Skills:
Charisma: 7
Occultist: 11
Advantages: Connections: Earth's Mystical Community (Low), the Night Force (High); Connoisseur; Extensive Headquarters (Wintersgate Manor); Leadership; Magic Background; Pet (Merlin); Scholar (Anthropology, Cults, History, Psychology, Sociology, Temporal Lore, Temporal Physics)
Drawbacks: Forced Exile (from his Occult Masters and their Shadow Dimension); Force Exile (from the here and now: Cannot leave his Georgetown manor into the present day; he can only leave into past historical periods); Magician's Code; Public Identity
Alter Ego: Unknown
Motivation: Responsibility of Power
Occupation: Occultist-for-hire
Wealth: 15
Equipment:
WINTERSGATE MANOR [Body: 10, Energy Absorption: 8, Magic Field: 12, Sealed Systems: 11, Teleportation: 18, Time Travel: 38] Miscellaneous Drawbacks: Teleportation and Time Travel cannot be used separately. The Georgetown mansion's portals into the past have selective controls. Note: Visitors normally cannot enter the mansion without the Baron's permission. Uninvited guests have been known to enter the mansion in the present day, however. The Mansion also has a Mana Factor of +2 (see page 19 of the Magic Sourcebook)
Source: Magic Sourcebook, pages 81-82
Ed's Notes: Well... THIS could certainly be an interesting NPC and weird location to play with. I can see it now, a note on the door...
"The Baron is not home at the moment, please come back yesterday."
BTW, that "Mana Factor" of +2 means that, inside Wintersgate, all PC's with the Sorcery Power gain an additional 2 AP's of the Power to use in that location. Note that they will still be subject to the same (now increased) bashing damage against their Spirits.
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