Dyna-MiteDex: 5 Str: 3 Body: 4
Int: 4 Will: 4 Mind: 5
Infl: 5 Aura: 5 Spirit: 5
Initiative: 16 Hero Points: 30
Martial Artist: 5*
Thief (Stealth): 5*
Limitations: Power Restriction: Can only use his Bomb Power when he touches his Dyna-Ring to the the other one, worn by his mentor T.N.T. After his mentor's demise, can only use his Bomb Power when he touches his two Dyna-Rings together.
Advantages: Intensive Training; Rich Family
Drawbacks: Age (young); Secret Identity
Alter Ego: Daniel "Dan the Dyna-Mite" Dunbar
Motivation: Upholding the Good
DYNA-RINGS (x2) [Body: 4] Note: When T.N.T. was still alive, he kept one of the two rings.
Source: World at War Sourcebook, pages 69-70
also see: T.N.T.
affiliation(s): All-Star Squadron, Young All-Stars
Ed's Notes: Wonder Twin Powers... ka-BOOM! A worthy sidekick to T.N.T., who became a respectable hero in his own right. This could be a REALLY interesting character to play, especially if another PC was willing to play the mentor, T.N.T., to be killed off after a game or three. He's got room to develop. Also, as usual with sidekicks, why doesn't he have:
Advantage: Connection: T.N.T. (High)? Also: Insta-Change, as Stoic mentioned in the comments section below.
Agreed. I mean... It says as much right in the picture!ReplyDelete