Dyna-Mite

Dyna-Mite
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Dex:   5   Str:   3   Body:    4
Int:   4   Will:  4   Mind:    5
Infl:  5   Aura:  5   Spirit:  5
Initiative: 16  Hero Points:  30

Powers:
Bomb: 7

Skills: *linked

Martial Artist: 5*
Thief (Stealth): 5*

Limitations: Power Restriction: Can only use his Bomb Power when he touches his Dyna-Ring to the the other one, worn by his mentor T.N.T. After his mentor's demise, can only use his Bomb Power when he touches his two Dyna-Rings together.


Advantages: Intensive Training; Rich Family


Drawbacks: Age (young); Secret Identity

Alter Ego: Daniel "Dan the Dyna-Mite" Dunbar
Motivation: Upholding the Good
Occupation: Student
Wealth: 1

Equipment:

DYNA-RINGS (x2) [Body: 4] Note: When T.N.T. was still alive, he kept one of the two rings.



Source: World at War Sourcebook, pages 69-70

also see: T.N.T.
affiliation(s): All-Star Squadron, Young All-Stars



Ed's Notes: Wonder Twin Powers... ka-BOOM! A worthy sidekick to T.N.T., who became a respectable hero in his own right. This could be a REALLY interesting character to play, especially if another PC was willing to play the mentor, T.N.T., to be killed off after a game or three.  He's got room to develop. Also, as usual with sidekicks, why doesn't he have:

Advantage: Connection: T.N.T. (High)? Also: Insta-Change, as Stoic mentioned in the comments section below.

2 comments:

  1. I feel Insta Change should be added as an advantage.

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    Replies
    1. Agreed. I mean... It says as much right in the picture!

      Delete