Papa Midnite

Papa Midnite
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Dex:   4   Str:   5   Body:    5
Int:   9   Will: 10   Mind:    9
Infl:  9   Aura: 10   Spirit:  8
Initiative: 22  Hero Points:  45

Skills: 
Charisma (Intimidation): 10
Occultist: 12

Advantages: Area Knowledge (New York); Connection: John Constantine (Low), New York City Police (Low), New York City Underworld (High); Expansive Headquarters

Drawbacks: Serious Irrational Attraction to Wealth

Alter Ego: Unknown
Motivation: Mercenary
Occupation: Crime Boss/Voodoo Priest
Wealth: 15

Rituals
Animate Dead [Animate dead: 14, Casting Time: 12, Components: Special Powders and herbs, prepared skulls, blood, damned earth, cost: 7; Restrictions: Anyone trying to intimidate a zombie animated with this Ritual receives a -2 CS bonus to the target's RV. Hero Point Cost: 121] 

Voodoo [Voodoo: 8, Casting Time: 11, Components: prepared voodoo doll requiring a sample of the target's hair or clothing, specially prepared pins, cost: 7; Hero Point cost: 30]

Predict the Future [Precognition: 15, Casting Time: 9, Components: Specially Prepared Skulls, Cost: 8; Hero Point Cost: 115] Bonus: The Skulls are not consumed and ma be reused. This special bonus add +1 to the Components Factor Cost Multiplier.


Source: Magic Sourcebook, page 106




Ed's Notes: A voodoo crime boss in New York. That's about ass badass as you get at the street/city level. Be sure to check out his zombies!  


BTW... The Hero Point costs for his rituals in the Magic Sourcebook looked all wrong. I've recalculated them, according to the rules set forth in that same book.  Please feel free to check my math and let me know if you think I've miscalculated.

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