Dex:   4   Str:   3   Body: 12/3
Int:   8   Will: 20   Mind:    7
Infl:  6   Aura:  6   Spirit: 14
Initiative: 18  Hero Points:  75

Invulnerability: 10
Regeneration: 8

Advantages:  Connections: Green Lantern Corps (High)

Drawbacks: Strange Appearance

Alter Ego: None
Motivation: Responsibility of Power
Occupation: Green Lantern of Sector 667
Wealth: 6


POWER RING [Body: 20, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 20, Invulnerability: 18, Life Sense: 40, Omni-Power: 10, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Limitations: Life Sense can only detect other Green Lanterns. Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated. Ring is useless against anything colored yellow. Ring must be recharged every 24 hours using the Power battery. The Ring's Body is only 6 when not being worn.

Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#: 2] Limitations: Power Battery can only be used to charge the user Ring for 24 hours. Invisibility only works on Battery, functions per user's will.

Source: Adapted from 1st Edition Green Lantern Sourcebook, page 33

affiliation(s): Green Lantern Corps

Ed's Notes: The Green Lantern of Sector 667, from the planet Criq. (Yes, he's "Driq of Criq." *sigh*) He didn't have "Strange Appearance" in the 1st Edition, since Advantages and Drawbacks didn't exist, but he's getting it. In the word of Dutch, "You are one ugly motherfucker!"

Note on Stat conversion: To bring the GL charterers exclusive to 1st Edition into line with 2nd Edition interpretations, I created a table comparing the Attributes of all of the Green Lanterns who were in both 1st Edition and 2nd Edition. The general trend across the nine samples (Jordan, Stewart, Gardner, Kilowog, Sinestro, Abin Sur, Salaak, Ch'P & Tomar Re)  was that Dex and Mind were overrated in the 1st Ed, while Spirit was underacted. The difference in everything else were close enough (between 80%-110%) that I'm just taking them straight. Conversion factors for Dex, Mind and Spirit are (multiply by):  0.7, 0.4 and 2.6 respectively. (All other Attributes have a Conversion Factor of 1.0.)

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