Rip Carter

Rip Carter
Dex:   7    Str:   4  Body:    5
Int:   7    Will:  7  Mind:    6
Infl:  7    Aura:  7  Spirit:  7
Initiative: 25  Hero Points:  60

Martial Artist: 7
Military Science: 8
Thief (Stealth): 7
Vehicles: 6
Weaponry: 7

Advantages: Connections: U.S. Armed Forces (European Theater/High); Leadership; Lightning Reflexes; Rank (Captain); Sharp Eye

Alter Ego: None
Motivation: Responsibility of Power
Occupation: Soldier
Wealth: 5

Thompson SMG [Body: 4, AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]

Grenades (x3) [Body: 6, Bomb: 8, R#: 2] 

Source: World at War Sourcebook, page 97

affiliation(s): Boy Commandos

Ed's Notes: The Boy Commandos can be a fun little group, but the whole child soldier aspect could be challenging to handle appropriately. Because that's something that's usually associated with the bad guys. It's a war crime. So while these kids were clearly created to appeal to similarly aged readers and engage them, but... they're still child soldiers

Rip is the CO of this team, and arguably the worst aspect of the whole child soldier aspect of the team. I could do the whole Sergeant Rock speech for this guy, but... I'm sorry I'm just not feelin' it. This could be a really interesting guy to play, but I just can't get away from, "WTF were they thinking?!"

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