Golden Age Superman

Golden Age Superman  
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Dex:  13   Str:  11   Body:   10
Int:   9   Will: 12   Mind:   10
Infl: 10   Aura:  8   Spirit: 10
Initiative: 36  Hero Points:  75

Powers:
Extended hearing: 8
Invulnerability: 22
Jumping: 8
Running: 8
Superspeed: 2
Telescopic Vision: 10
X-Ray Vision: 12

Skills:
Artist (Writer): 3
Charisma: 12
Scientist: 7

Advantages:  Area Knowledge (Metropolis); Connections: Daily Star (High), Metropolis Police Department (High), Metropolis City Government (High); Lightning Reflexes; Popularity; Sharp Eye


Drawbacks: Secret Identity; Note: At this point in time, Kryptonite has not yet been discovered.


Alter Ego: Clark Kent, Kal-El

Motivation: Upholding the Good
Occupation: Newspaper Reporter
Wealth: 7



Source: World at War Sourcebook, page 124

also see: Modern Age



Ed's Notes: Why was the Golden Age Superman so weak, while the SILVER Age one was ludicrously overpowered (Str: 50?! Body: 40?!) and then the Modern one is basically halfway in between? Not sure how this character can be USED in a Game, but here you go!

First Appearance: Action Comics #1 (June, 1938)

2 comments:

  1. This is (I think) literally circa Action #1. Compare him to Earth 2 supes in the supes sourcebook and you see he was jumped up in power super quick.

    For the WAW book, he fits in a mid ground between the various mystery men and the powerhouses like Flash and GL.

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    1. Valid. But... and maybe this is the Silver/Modern age fanboy in me talking... I've got a hard time THINKING of Superman as a "mid ground" hero *behind* the "powerhouses" of Flash and GL. Lol. Though, yes, you are correect that those two, Dr. Fate and the Spectre (OMG, the SPECTRE!) are pretty much IT as far as heavy-hitters go in the WaW Sourcebook. And, yeah, I'm sure 2nd Edition has his scaled up, but then SO MANY of the "heavy hitters" are scaled up to SUCH an insane degree that the information isn't really useful in 3rd Ed (modern setting). It's just Game-breaker level.

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