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Dex: 4 Str: 3 Body: 4
Int: 18 Will: 15 Mind: 12
Infl: 5 Aura: 4 Spirit: 6
Initiative: 27 Hero Points: 100
Powers:
Recall: 15
Skills:
Detective: 11
Gadgetry: 20
Medicine: 14
Military Science: 16
Science: 20
Vehicles: 4
Advantages: Connections: Legion of Superheroes (High); Genius; Scholar (temporal physics, robotics, computers); Sharp Eye
Drawbacks: Minor Psychological Instability; Mistrust; Public Identity
Alter Ego: Querl Dox
Motivation: Responsibility of Power
Occupation: Superhero
Wealth: 14
Equipment:
FORCE FIELD BELT [Body: 5, Force Field: 20, Force Shield: 16, Sealed Systems: 16, R#: 2]
TIME BUBBLE [Str: 6, Body: 10, Time Travel: 45, R#: 2]
LEGION FLIGHT RING [Body: 5, Flight: 8, Telepathy: 8] Telepathy allows the wearer to control it's function at a distance and emit a distress call, ranging across half a galaxy.
Source: 3rd Edition Who's Who; 2995 Legion of Superheroes Sourcebook, pages 25-26
Ed's Notes: Question about the ring... Who is "the wearer" when the Ring is at "a distance?" Also... How the fuck does "Telepathy: 8" range "ranging across half a galaxy?!" So... The ring has goofy stats. He can fly. After that... GM's discretion?
His entry treats the "Minor Psychological Instability" very specifically. After 1 day (15 AP's) of time in the Lab, he undergoes a Mental Attack of 15/15 . IF this attack earns 1 RAP or more, he becomes obsessed with the problem at hand and gains a Serious Irrational Attraction to solving the problem. Thereafter, the attack increases by 1 AP for each AP of Time that's passed. (16/16 after two days, 17/17 after four days, etc...) Once these cumulative RAP's exceed his Mind, he becomes temporarily insane. (And essentially an NPC.)
2nd Edition gives him on 80 Hero Points.
First Appearance: Action Comics #276 (May, 1961) |
The Flight Rings, in most sources (see LSH Sourcebook 1, for example), have Super Ventriloquism: 65 and a note that it can only broadcast a signal. Today it would be Radio Communication (Signal Only): 65.
ReplyDeleteMakes sense.
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