Doctor Mid-Nite

Doctor Mid-Nite
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Dex:   7    Str:   4  Body:    5
Int:   8    Will:  6  Mind:    6
Infl:  5    Aura:  6  Spirit:  7
Initiative: 24  Hero Points: 100

Powers:
Ultra Vision: 9

Skills: 
Acrobatics: 4
Detective: 6
Gadgetry: 6
Martial Artist: 7
Medicine: 10
Scientist: 6
Thief: 5

Advantages: Connections: All-Star Squadron (High), Infinity Inc. (High), Justice Society of America (High); Lightning Reflexes Pet (owl)

Drawbacks: Mistrust (1951-'55 only); Serious Physical Restriction: Cannot see in daylight without special infrared glasses or goggles; Secret Identity

Alter Ego: Dr. Charles McNider
Motivation: Upholding the Good
Occupation: Physician
Wealth: 5

Equipment:
Blackout Bombs (x6) [Body: 1, Darkness: 5, Fog: 10] Drawback: Miscellaneous: The Bombs cover a volume of 10 AP's of Fog and fill that volume with a 5 AP Darkness.

Goggles [Body: 1] Bonus: Allow him to overcome him blindness in daytime. Has Special Glasses that he wears as his Alter Ego that do the same.



Source: 2nd Edition  Background/Roster Book, page 34; World at War Sourcebook, page 49




Ed's Notes: In an unusual case, I'm using the BG/R Book as the primary source. The WaW Sourcebook, leaves out several of his connections and grants him only 75 Hero Points, without giving him any extra ability or stat adjustments. It did leave of his Mistrust Drawback, which is worth 50 Hero Points, but that was only temporary anyway. So, yeah, best go with the BG/R version.

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