Green Man

Green Man
________________________________
Dex:   4   Str:   4   Body:   12
Int:   8   Will: 18   Mind:    7
Infl:  7   Aura:  6   Spirit: 10
Initiative: 18  Hero Points:  70

Powers:
Acid: 12
Telepathy: 10
Warp: 18
Water Freedom: 5

Skills:
Charisma: 7
Vehicles: 10

Advantages:  Connections: Omega Men (High); Iron Nerves

Drawbacks: Forced Exile (the Green Lantern Corps)


Alter Ego: "Alpha Lantern"

Motivation: Upholding the Good
Occupation: Omega Man, Former Green Lantern
Wealth: 8



Source: 
Adapted from 1st Edition Green Lantern sourcebook, page 56



Ed's Notes: So... this guy has an interesting past:


He's the former Green Lantern of the Vega system, but was stripped of his ring for defying the Guardians orders to not interfere in that Sector.  Given that this was the case, I used my usual Green Lantern conversion factors (noted on many other pages) for Dex, Mind and Spirit of (multiply by):  0.7, 0.4 and 2.6 respectively. Except I left the Dex as it was since it was already low.  When he was a Green Lantern, he would have possessed: 

Equipment:
POWER RING [Body: 18, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 18, Invulnerability: 18, Life Sense: 40, Omni-Power: 9, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Limitations: Life Sense can only detect other Green Lanterns. Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated. Ring is useless against anything colored yellow. Ring must be recharged every 24 hours using the Power battery. The Ring's Body is only 6 when not being worn.

Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#: 2] Limitations: Power Battery can only be used to charge the user Ring for 24 hours. Invisibility only works on Battery, functions per user's will.


He's been stripped of both, but it might be interesting to actually play that out.


First Appearance: Green Lantern Vol 2 #164 (May, 1983)

No comments:

Post a Comment