Slipknot

Slipknot
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Dex:   9   Str:   5   Body:    5
Int:   4   Will:  5   Mind:    5
Infl:  5   Aura:  5   Spirit:  4
Initiative: 20  Hero Points:  65

Skills:
Acrobatics: 8
Martial Artist: 6
Weaponry (Exotic): 10

Advantages: Connections: 2000 Committee (High), Suicide Squad (Low); Scholar (knots, ropework)

Alter EgoChristopher Weiss
Motivation: Mercenary
Occupation: Assassin
Wealth: 3

Equipment
Rope [Str: 10, Body: 6]



Source: Adapted from 1st Edition An Element of Danger Module, page 13
foe of: Firestorm



Ed's Notes: The definition of a throwaway character in the Suicide Squad movie - the only one given basically no intro, and then only in the movie to demonstrate... well... spoilers. Lol.  Adapted basically straight from 1st Edition, just adding the Suicide Squad connection and the Scholar Advantage. PC and/or GM will need to determine what he can actually DO with his weaponized ropes. Lassos? Nooses? Snare traps? Lol. Thief and/or Military Science in the 7-8 range might also be appropriate, for sneaking up, laying traps, etc...

Also... Does anybody else think that picture looks like a good way to get your nuts burned off?! I mean if there was ONE WAY not to attack Firestorm, I think THAT'S it! Lol


First Appearance: The Fury of Firestorm the Nuclear Man #28 (October, 1984)


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