Sealed Systems

Sealed Systems
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Class:     Physical    Link:        Body
Range:     Self        Type:        Auto
Base Cost: 5           Factor Cost: 5        

Description: This Power allows a Character to sustain themselves in any style atmosphere or environment, even those in which the Character could not normally survive. Sealed Systems lasts for a length of time in AP's equal tot he Character;s AP of the Power. Beyond this time, the Power fails and must be Recovered normally (see page 100.)

In addition, a Character with Sealed Systems can add the AP's of Power to their RV against gas or radiation attacks. Sealed Systems can be purchased with a special -2 Factor Cost Limitation: Power ineffective against Gas Attacks; Power ineffective against Radiation Attacks.

AP's Time       
0    4 seconds  
1    8 seconds  
2    15 seconds 
3    30 seconds 
4    1 minute   
5    2 minutes  
6    4 minutes  
7    8 minutes  
8    15 minutes 
9    30 minutes 
10   1 hour     
11   2 hours    
12   4 hours    
13   8 hours        
15   1 day      
16   2 days     
17   4 days     
18   1 week     
19   2 weeks    
20   1 month    
23   1 year   
27   10 years
30   100 years  



Source: 3rd Edition Rulebook, page 49 (Power), 92 (AP Benchmarks)



Ed's Notes: A Power recovery check is a resting recovery check that can be made after 1 hour, using the AP's of the Power against an OV/RV of 0/0. And Positive RAP's are restored to the AP Level of the Power being Recovered.


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