Super Breath

Super Breath
Class:     Physical    Link:        Str
Range:     Normal      Type:        Dice
Base Cost: 10          Factor Cost: 4        

Description: This Power allows a Character to exhale a powerful stream of air. The Character can attack all targets within a one AP-wide corridor extending from the site of origin with no Multi-Attack penalties (i.e., the attack is made against each target separately.)

Use of Super Breath is a physical Attack with the AP's of Power serving as AV/EV's and the target's Dex/Body as OV/RV's. However, the target does not sustain damage from the attack; instead, the target is Knocked Back a number of AP's distant equal to the RAP's received minus the target's weight in AP'. (Most normal human weigh 2 AP's, see Knockback, page 100.)

Note: When a Character is Knocked Back in this fashion, they may sustain auxiliary damage from contact with objects (buildings, the ground, etc...) This damage is considered as being sustained in Killing Combat, although the Character using Super Breath is not penalized as such during the distribution of Standard Awards unless the resulting damage actually killed a Character.

Superman has this very noisy Power.

Source: 3rd Edition Rulebook, page 50

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